=========================================================================== Topic: (/) Summary: This is the top level directory of the disc. Description: This directory contains three annotation files and several directories: / 0.all concatenation of the release's 0.doc files 0.ask abbreviated version of 0.all 0.doc top-level documentation (this file) a2z administrative sub-directory sub-directory for ... The a2z directory contains administrative files which should be inspected before any attempt is made to use the disc. In addition, the book should be read for hints on using the disc. a2z is laid out as follows: a2z/ 0.doc documentation file for directory a2z bin scripts for using the disc doc assorted reference text files lists lists of packages, etc. origins information on package origins We do not supply a browser, because we don't yet know how to do one in a convenient and portable fashion. For the present, we suggest that you use your favorite text editor on the 0.all or 0.ask file. The remaining directories are the tops of topical directory trees. These are (typically) structured as follows: a/ 0.doc documentation file for topic a aa/ 0.doc documentation file for topic aa aaa/ 0.doc documentation file for package aaa 0.iso ISO-9660 file name correspondence table 0.lst summary listing file for package aaa aaa.lzv verbose listing of aaa.zip aaa.zip Info-zipped archive ab/ ... There are some definite flaws with the current hierarchy, principally stemming from limitations in the ISO-9660 file system and differences between CD-ROM and FTP archive structuring priorities. We expect to rearrange things in future releases, so let us know your preferences... !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !! !! !! All ancillary material produced by PTF (e.g., the book, this !! !! file, etc.) is Copyright (C) 1994 Prime Time Freeware. All !! !! rights reserved. See a2z/docs/legal.txt or the Legalities !! !! section of the book for information on usage restrictions. !! !! !! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Contains: a2z A Administrative directory for the disc areas T AI Software Packages lang T AI Programming Languages pubs T AI Publications util T Compression/Archiving Software See Also: "Quick Start" or "Tutorial Introduction", in the accompanying book References: ? =========================================================================== Admin: a2z Description: Administrative directory for the disc Notes: This directory contains administrative files which should be inspected before any attempt is made to use the disc. Some files, particularly those in the docs directory, should probably be printed out for easy reference. Contains: bin shell scripts to assist in using the disc doc text files documenting the disc as a whole lists lists of packages, etc. origins package origin information See Also: ? =========================================================================== Admin: a2z/bin/ Summary: Shell scripts to assist in using the disc Description: These scripts are intended to help you find and install packages, and otherwise work with the disc. Feel free to adapt them to your own needs, if they do not currently do what you wish. Let us know about any bugs or other opportunities for improvement: ptf-bugs@cfcl.com Much of the complexity in these scripts results from the fact that there are four distinct decisions a UNIX vendor can make in presenting ISO-9660 file names to the user. The decisions are whether or not to: hide version numbers map alphabetic characters to lower case hide trailing periods when no extension exists A given ISO-9660 file (e.g., "FOO.;1") may thus be displayed by your UNIX system in any of eight possible ways: foo foo. foo;1 foo.;1 FOO FOO. FOO;1 FOO.;1 Because ISO-9660 files have no permission bits, vendors also get to chose among some 4096 (2^12) possible mode combinations. Worse, some vendors do not allow direct execution of scripts, even when the mode allows it. We have therefore decided to assume mode 444 (r--r--r--). We have attempted to make our scripts work in all cases. We try to handle all case, mode, and version number variations. By ensuring that all our file names have extensions, we eliminate the trailing period problem. We may have failed in some respect, however, or your vendor may have created yet another case. If so, please let us know (ptf-bugs@cfcl.com). Contains: i.csh Initialize csh variables (source a2z/bin/i.csh) i.ksh Initialize ksh variables ( . a2z/bin/i.ksh) i.sh Initialize sh variables ( . a2z/bin/i.sh) all.sh Ask all about a topic or package (look at the 0.doc file) ask.sh Ask about a topic or package (take a shorter look...) aget.sh Get (unzip, untar) an archive get.sh Get (unzip, untar) a topic or package key.sh Look up matching packages, given a keyword keys.sh Look up matching packages, given a set of keywords (Note: the above keywords are actually grep-style regular expressions.) See Also: "Quick Start" "Troubleshooting" "Tutorial Introduction" =========================================================================== Admin: a2z/docs Description: Documentation files relating to the disc as a whole Notes: These files contain text files that relate to the disc as a whole. There are two major categories, at present: GNU General Public License The GPL has had a very large effect on the way UNIX-related freeware is distributed. Even folks who do not agree with the GPL have had to examine their thinking in the light of it. If you haven't read the GPL, please print it out and do so. PTF order forms In case you (or your friends) want copies of this or other PTF products. Contains: order.ps PTF order forms (PostScript) order.txt PTF order forms (ASCII text) *gpl*.txt GNU General Public License, in assorted versions See Also: ? =========================================================================== Admin: a2z/lists Description: Lists of packages, etc. Notes: These lists centralize key data about packages found on this disc. You can use them (generally by means of the "key" command) to help locate desired packages. Contains: ki.txt Keyword Index pl.txt Package List See Also: 0.all concatenation of the release's 0.doc files 0.ask abbreviated version of 0.all 0.doc Overview of directory (e.g., this file) *.lcv Full listings of cpio archives (in Package directories) 0.lst Top-level package summary (in Package directories) *.ltv Full listings of tar archives (in Package directories) _etc_.tgz Ancillary files (in Package directories) the book The book contains both a Package List and a Keyword Index. =========================================================================== Admin: a2z/origins Description: Origins for packages found on the disc Notes: The files in this directory contain extended information on certain major originators and maintainers of freeware. In general, however, you will find most of the origin information you need in the 0.doc file for the package itself. Contains: ? See Also: 0.doc file for each package =========================================================================== Topic: areas/ Summary: AI Software Packages Description: This directory contains AI-related software and other materials of interest to AI researchers, educators, students, and practitioners. The subdirectories are organized by topic or field. CD-ROM: Prime Time Freeware for AI, Issue 1-1 Keywords: AI Software Packages, Software Packages Contains: agents/ Agent Architectures alife/ Artificial Life and Complex Adaptive Systems anneal/ Simulated Annealing blackbrd/ Blackboard Architectures bookcode/ Machine readable parts of various AI textbooks. ca/ Cellular Automata classics/ Classical AI Programs constrnt/ Constraint Processing dai/ Distributed AI discover/ Machine Discovery and Data-Mining doc/ Documentation and other AI-related notes. edu/ Educational Tools expert/ Expert Systems and Production Systems faq/ AI FAQs: Frequently Asked Questions (FAQ) postings for comp.ai fuzzy/ Fuzzy Logic games/ Game Playing genetic/ Genetic Algorithms and Genetic Programming icot/ IFS: ICOT Free Software kr/ Knowledge Representation learning/ Machine Learning misc/ Miscellaneous Unclassified AI Packages music/ Music neural/ Neural Networks, Connectionist Systems, and Neural Systems nlp/ Natural Language Processing (NLU, NLG, Parsing, Morphology, Machine Translation ...) planning/ Planning and Plan Recognition reasonng/ Reasoning (Analogical Reasoning, Case Based Reasoning, Defeasible Reasoning, Legal Reasoning, Medical Reasoning, Probabilistic Reasoning, Qualitative Reasoning, Temporal Reasoning, Theorem Proving/Automated Reasoning, Truth Maintenance) robotics/ Robotics search/ Search speech/ Speech Recognition and Synthesis testbeds/ Testbeds, Simulators, and Micro-Worlds for Planning, Agents, and Robotics vision/ Computer Vision See Also: ? References: Elaine Rich & Kevin Knight, "Artificial Intelligence", 2nd edition, McGraw-Hill, New York, 1991. ISBN 0-07-052263-4. [Source code is available from ftp.cs.cmu.edu:/user/ai/areas/bookcode/knight/.] Patrick Henry Winston, "Artificial Intelligence", Third Edition, Addison Wesley, Reading, MA, 1992, ISBN 0-201-53377-4. [Source code is in ftp.ai.mit.edu:/pub/ai3/.] Matthew L. Ginsberg, "Essentials of AI", Morgan Kaufmann Publishers, 1993, ISBN 1-55860-221-6, 430 pages, $49.95. [Topics include search, knowledge representation, logic, assumption-based truth maintenance, nonmonotonic reasoning, probability, frames, semantic nets, planning, learning, vision, natural language processing, and expert systems.] George Luger and William Stubblefield, "Artificial Intelligence: Structures and Strategies for Complex Problem Solving", 2nd Edition, The Benjamin/Cummings Publishing Company, Inc., 1993. Ian Pratt, "Artificial Intelligence", Macmillan, London, 1994. 280 pages, ISBN 0-333-59755-9 (approx 17 pounds). [Assumes no prior knowledge of AI or logic, but introduces some advanced topics. Inference as a central theme.] Shapiro, Stuart C. (ed), "Encyclopedia of Artificial Intelligence", 2nd Edition, John Wiley & Sons, New York, 1992. (1st ed, 1987) Alan Bundy, editor, "Catalogue of Artificial Intelligence Techniques", 3rd Edition, Springer Verlag, 1990, ISBN 0-387-52959-4, 179 pages, $29.50. Avron Barr and Edward A. Feigenbaum, "The Handbook of Artificial Intelligence", volumes 1-4, Addison-Wesley, Reading, MA, 1986. Sundermeyer, K., "Knowledge-Based Systems: Terminology and References", Wissenschaftverlag, 1991. ISBN 3-411-14941-8 Bonnie Lynn Webber and Nils J. Nilsson, "Readings in Artificial Intelligence", Morgan Kaufmann, San Mateo, CA, 1981. Raymond Kurzweil's "The Age of Intelligent Machines", MIT Press, 1990, 565 pages, ISBN 0-262-11121-7, $39.95. [General Introduction] Raoul N. Smith, editor, "The Facts on File Dictionary of Artificial Intelligence", Facts on File, New York, 1989, 211 pages. ISBN 0-8160-1593-3. Jerry M. Rosenberg, "Dictionary of Artificial Intelligence and Robotics", Wiley, New York, 1986, 203 pages. Ellen Thro, "The Artificial Intelligence Dictionary", Microtrend Books, San Marcos, CA, 1991, 407 pages, ISBN 0-915391-36-8. P610.8, "Draft Standard Glossary of Artificial Intelligence Terminology" referenced in "IEEE Std 610.12-1990, IEEE Standard Glossary of Software Technology, December 1990". Colin Beardon "Artificial Intelligence Terminology: a reference guide" John Wiley & Sons, NY, 1989, 283 pages. ISBN 0-7458-0718-6 Nils J. Nilsson, "Principles of Artificial Intelligence", Tioga Publishing Company, Palo Alto, CA, 1980. Eugene Charniak and Drew V. McDermott, "Introduction to Artificial Intelligence", Addison-Wesley, Reading, MA, 1985. Firebaugh, Morris W., "Artificial Intelligence: A Knowledge-Based Approach", PWS-Kent, Massachusetts, 1989. ISBN 0-87835-325-9 Emphasis on the role of knowledge in the design of intelligent systems. Includes intro to AI programming languages, extensive discussion of expert systems and robotics, survey of parallel machine architectures, and identification of bottlenecks in the implementation of useful AI systems. Howard E. Shrobe, editor, "Exploring Artificial Intelligence", Morgan Kaufmann Publishers, San Mateo, CA, 1988. (Survey talks from the AAAI 1986 and 1987 conferences.) Hugh Cartwright , "Applications of Artificial Intelligence in Chemistry" Oxford University Press, 1994. 92 pages, ISBN 0-19-855736-1. [An inexpensive text that is aimed at undergraduate and graduate students in engineering, physical and life sciences who have little or no prior knowledge of AI. It provides an overview of the use and potential of AI methods in the sciences.] =========================================================================== Topic: areas/agents/ Summary: Agent Architectures Description: This directory contains software and materials concerning agent architectures, integrated AI architectures, and related topics. CD-ROM: Prime Time Freeware for AI, Issue 1-1 Keywords: AI Software Packages, Agent Architectures, Software Packages Contains: animals/ ANIMALS: Computer simulations of animal behavior (Toby Tyrrell) aop/ AGENT0 Interpreter: Agent-Oriented Programming viewgen/ ViewGen: Viewpoint Generator See Also: areas/planning/systems/soar/ areas/planning/systems/prodigy/ areas/blackbrd/ References: ? =========================================================================== Package: areas/agents/animals/ Name: ANIMALS Summary: Computer simulations of animal behavior (Toby Tyrrell) Version: Description: ANIMALS is a simulation system written by Toby Tyrrell for his PhD thesis. The thesis examines the problem of action selection when dealing with realistic, animal-like situations: how to choose, at each moment in time, the most appropriate out of a repertoire of possible actions. It includes a description is given of a simulated environment which is an extensive and detailed simulation of the problem of action selection for animals. This simulated environment is used to investigate the adequacy of several theories of action selection (from both ethology and artificial intelligence) such as the drive model, Lorenz's psycho-hydraulic model and Maes' spreading activation network, and outlines deficiencies in each mechanism. Finally, it proposes a new approach to action selection is developed which determines the most appropriate action in a principled way, and which does not suffer from the inherent shortcomings found in other methods. The thesis includes a review and bibliography of existing work on action selection. The action selection problem modeled by the simulated environment comprises 15 different `sub-problems' (getting food, reproducing, not getting lost, being vigilant for predators, etc.), many internal and external stimuli, and 35 different low-level actions to select between. Requires: Suntools (SunView or OpenWindows) Ports: Origin: ftp.ed.ac.uk:/pub/lrtt/ [129.215.146.5] Thesis: as*.ps.Z Software: se.tar.Z Copying: Updated: CD-ROM: Prime Time Freeware for AI, Issue 1-1 Bug Reports: Mailing List: Author(s): Toby Tyrrell or Centre for Cognitive Science University of Edinburgh 2 Buccleuch Place Edinburgh Eh8 9LW UK Contact: Keywords: Agent Architectures, Authors!Tyrrell, PhD Thesis, Simulation!Animal Behavior, Action Selection, Animal Simulations, Animal Behavior, Computer Simulation, Behavioral Choice, Mechanisms, Environments, C!Code, ANIMALS Contains: ??? See Also: References: Tyrrell, T. and Mayhew, J.E.W. 1991. Computer Simulation of an Animal Environment. In {\it Proceedings of the First International Conference on Simulation of Adaptive Behavior}. Meyer, J-A. and Wilson, S.W. (eds). MIT Press/Bradford Books. Tyrrell, T. 1992. Defining the Action Selection Problem. In the {\it Proceedings of the Fourteenth Annual Conference of the Cognitive Science Society}. Lawrence Erlbaum Associates. Tyrrell, T. 1993. The Use of Hierarchies for Action Selection. In the {Journal of Adaptive Behavior}, {\bf 1}:4, 1993, to appear. Also in the {\it Proceedings of the Second International Conference on Simulation of Adaptive Behavior}. Meyer, J-A., Wilson, S.W. and Roitblat, H. (eds). MIT Press/Bradford Books, 1993. =========================================================================== Package: areas/agents/aop/ Name: AGENT0 Interpreter Summary: Agent-Oriented Programming Version: 25-OCT-91 Description: This directory contains an implementation of AOP, an interpreter for programs written in AGENT0. AGENT0 is a programming language based on Yoav Shoham's Agent-Oriented Programming Paradigm. AOP includes a nice GUI based on MCT (Mark's CLX Toolkit). A demo of an airplane agent is included. Requires: Common Lisp Ports: Tested in AKCL and Allegro CL. Origin: /afs/ir.stanford.edu/users/t/torrance/aop/ trix.ai.mit.edu:/pub/aop/ Copying: Updated: CD-ROM: Prime Time Freeware for AI, Issue 1-1 Bug Reports: torrance@ai.mit.edu Mailing List: Author(s): Mark C. Torrance or Paul A. Viola George John (airplane agent) Contact: Mark C. Torrance MIT Artificial Intelligence Laboratory 545 Technology Square #705 Cambridge, MA 02139-3539 Tel: 617-253-8829 Keywords: Agent Architectures, Lisp!Code, Agent-Oriented Programming, Interpreters!AGENT0, Authors!Viola, Authors!Torrance, Authors!John, GUI!Lisp, MCT, Mark's CLX Toolkit, CLX, AOP, AGENT0 Contains: ??? See Also: References: Yoav Shoham, "Agent Oriented Programming", Stanford Technical Report STAN-CS-90-1335, Stanford University, 1990. =========================================================================== Package: areas/agents/viewgen/ Name: ViewGen Summary: Viewpoint Generator Version: Description: ViewGen (Viewpoint Generator) is a Prolog program that implements a "Belief Ascription Algorithm" as described in Ballim and Wilks (see References). This can be seen as a form of agent modeling tool, which allows for the generation of arbitrarily deep nested belief spaces based on the system's own beliefs, and on beliefs that are typically held by groups of agents. The theory of belief ascription upon which ViewGen is based is described in detail in Ballim and Wilks, and a general framework for attributing and maintaining nested propositional attitudes is described in Afzal Ballim's dissertation. See the readme.txt file for an abstract. Requires: Ports: ViewGen is implemented in Sicstus prolog, and hence easily convertible to any Edinburgh-style prolog. Origin: crl.nmsu.edu:/pub/non-lexical/ViewFinder/ [128.123.1.18] ftp.ims.uni-stuttgart.de:/pub/ballim [141.58.127.8] as the files ViewGen.tar.Z (system) ViewFinder-{A4/A5/US}.tar.Z (thesis) and vf-hetis.tar.Z (inheritance reasoner) Use userid "ftp" for uni-stuttgart. Copying: Updated: CD-ROM: Prime Time Freeware for AI, Issue 1-1 Bug Reports: Mailing List: Author(s): Afzal Ballim Dept. of Computer Science University of Geneva Switzerland Contact: Keywords: Agent Architectures, Prolog!Code, Authors!Ballim, PhD Thesis, Belief Ascription, Agent Modeling, Propositional Attitudes, Inheritance Reasoner, ViewGen, ViewFinder Contains: viewfind/ The thesis (ViewFinder) in A4, A5, and US formats viewgen/ The ViewGen system vf_hetis/ The inheritance reasoner See Also: References: Afzal Ballim and Yorick Wilks, "Artificial Believers", Lawrence Erlbaum Associates, Hillsdale, NJ, 1991. ISBN 0-8058-0453-6. [Contains a 92 page background section on belief modeling in AI, Philosophy, NLP and Linguistics.] =========================================================================== Topic: areas/alife/ Summary: Artificial Life and Complex Adaptive Systems Description: This directory contains software and materials concerning artificial life, complex adaptive systems, and related topics. Origin: FTP repositories for artificial life include ftp.cognet.ucla.edu:/pub/alife/ alife.santafe.edu:/pub/ life.anu.edu.au:/pub/complex_systems/alife/ CD-ROM: Prime Time Freeware for AI, Issue 1-1 Keywords: AI Software Packages, Artificial Life, Complex Adaptive Systems, Software Packages Contains: doc/ Documentation about Artificial Life mail/ Mail archives for the ALIFE Digest systems/ Artificial Life Packages See Also: areas/genetic/ areas/ca/ References: Langton, Chris G., editor, "Artificial Life" (Proceedings of the First International Conference '87), Addison-Wesley, 1989. ISBN 0-201-09356-1. Langton, C.G., Taylor, C., Farmer, J.D., and Rasmussen, S., editors, "Artificial Life II", Addison-Wesley, 1991. ISBN 0-201-52751-2. Langton, C.G., editor, "Artificial Life III", Addison-Wesley, 1994. ISBN 0-201-62494-X. Jean-Arcady Meyer and Stewart W. Wilson, "From Animals to Animats: Proceedings of the First International Conference on Simulation of Adaptive Behavior (1990, Paris, France)", MIT Press, Cambridge, MA, 1991. 551 pages, $55, ISBN 0-262-63138-5. Jean-Arcady Meyer, Herbert L. Roitblat, and Stewart W. Wilson, editors, "From Animals to Animats: Proceedings of the Second International Conference on Simulation of Adaptive Behavior", MIT Press, Cambridge, MA, 1993. 523 pages, $55, ISBN 0-262-63149-0. Francisco J. Varela and Paul Bourgine, editors, "Toward a Practice of Autonomous Systems: Proceedings of the First European Conference on Artificial Life", Complex Adaptive Systems Series, MIT Press, Cambridge, MA, 1992. 515 pages, $55.00, ISBN 0-262-72019-1. Levy, S., "Artificial Life", Pantheon, New York, 1992. ISBN 0-679-40774-X. [An excellent popularization] Przemyslaw Prusinkiewicz and Aristid Lindenmayer, "The Algorithmic Beauty of Plants", Springer-Verlag, 1990. 228 pages, ISBN 0-387-97297-8 hardcover ($40). =========================================================================== Topic: areas/alife/doc/ Summary: Documentation about Artificial Life Description: This directory contains documents such as bibliographies, introductions, and notes about artificial life and complex adaptive systems. CD-ROM: Prime Time Freeware for AI, Issue 1-1 Keywords: Artificial Life!Documents Contains: bib/ Artificial Life Bibliography edu/ Syllabi and Bibliographies for Artificial Life courses notes/ Artificial Life Notes See Also: ? References: ? =========================================================================== Package: areas/alife/doc/bib/ Name: Summary: Artificial Life Bibliography Version: Description: This directory contains bibliographies of work on artificial life, genetic algorithms, and related fields. Requires: Ports: Origin: ftp.cognet.ucla.edu:/pub/alife/ alife.santafe.edu:/pub/BIBLIO/ Copying: Updated: CD-ROM: Prime Time Freeware for AI, Issue 1-1 Bug Reports: Mailing List: Author(s): Geoffrey F. Miller (biblio.txt) Peter M. Todd (biblio.txt) Contact: Keywords: Artificial Life!Documents, Bibliographies, Authors!Goldberg, Authors!Miller.Geoffrey, Authors!Todd Contains: alife.bib BibTeX file for Artificial Life biblio.txt Bibliography of Genetic Algorithms, Evolution, and Artificial Life by Miller and Todd gabib.pgz David E. Goldberg, Kelsey Milman, and Christina Todd, "Genetic Algorithms: A Bibliography", IlliGAL Report No. 92008, July 1992. lsys.bib Aristid Lindenmayer and Przemyslaw Prusinkiewicz, "An annotated bibliography of plant modeling and growth simulation", February 28, 1988. See Also: References: =========================================================================== Package: areas/alife/doc/edu/ Name: Summary: Syllabi and Bibliographies for Artificial Life courses Version: Description: This directory contains syllabi and bibliographies for several artificial life courses. Requires: Ports: Origin: alife.santafe.edu:/pub/CURRICULA/ Copying: Updated: CD-ROM: Prime Time Freeware for AI, Issue 1-1 Bug Reports: Mailing List: Author(s): Contact: Keywords: Artificial Life!Documents, Teaching Materials, Syllabi, Authors!Koza, Authors!Gruengard, Authors!Zwick, Authors!Tesfatsion Contains: gruen.txt Emanuel Gruengard zwick.txt Martin Zwick tes.txt Leigh Tesfatsion koza.txt John Koza See Also: References: =========================================================================== Package: areas/alife/doc/notes/ Name: Summary: Artificial Life Notes Version: Description: This directory contains notes about artificial life, genetic algorithms, complex adaptive systems, and related fields. Requires: Ports: Origin: Copying: Updated: CD-ROM: Prime Time Freeware for AI, Issue 1-1 Bug Reports: Mailing List: Author(s): Contact: Keywords: Artificial Life!Documents, FAQ!Artificial Life Contains: cplxsys.faq Complex Adaptive Systems See Also: References: =========================================================================== Topic: areas/alife/mail/ Summary: Mail archives for the ALIFE Digest Version: Issues 0-109 Description: This directory contains the mail archives for the UCLA Artificial Life Digest mailing list. Origin: ftp.cognet.ucla.edu:/pub/alife/archives/ [128.97.8.19] CD-ROM: Prime Time Freeware for AI, Issue 1-1 Mailing List: Send submissions to alife@cognet.ucla.edu To join the list, send mail to alife-request@cognet.ucla.edu Author(s): The list is maintained by Liane Gabora and Rob Collins of the UCLA Computer Science Department. Keywords: Artificial Life!Mail Archives Contains: ? See Also: ? References: ? =========================================================================== Topic: areas/alife/systems/ Summary: Artificial Life Packages Description: This directory contains artificial life software packages. CD-ROM: Prime Time Freeware for AI, Issue 1-1 Keywords: Artificial Life Contains: 3dlife/ 3d Life: Three-Dimensional Cellular Automata autogen/ Autogen: Simulation of self-organizing molecules. biomrf/ BIOMURFFS: Simulated evolution system. biosim/ BIOSIM: Biologically-Oriented Neural Network Simulator bugs/ BUGS: Better to Use Genetic Systems bugs_dos/ BUGS: Critters hunt bacteria. bugworld/ BUGWORLD: Bug ecology, with predators. darwin/ Darwin: An Evolutionary System. echo/ Echo: Model of agent interactions evo/ Evo: Human Evolution Demonstration Program evolutn4/ Evolution: Simulation of adaptation. genesis/ GENESIS: GEneral NEural SImulation System lee/ LEE: Latent Energy Environments life/ Implementations of Conway's Game of Life lsys/ Lsys: Grow lifelike plants using simple rules. nugs/ Nugs: Graphic simulation of Darwinian evolution. pfg/ PFG: Plant and Fractal Generator polywrld/ Polyworld: Artificial Life Ecological Simulator psoup/ PSOUP: Primordial Soup tierra/ Tierra: Evolution of digital organisms vamv/ VAMV: Video Alpha Mosaic Virus xantfarm/ An X Windows ant farm. See Also: ? References: ? =========================================================================== Package: areas/alife/systems/3dlife/ Name: 3d Life Summary: Three-Dimensional Cellular Automata Version: 1.0 (1-MAY-93) Description: This system allows visual examination of 3-dimensional cellular automata. The automata are displayed using cubes or wireframe graphics. The system allows a variety of rules. The simulated universe measures 128x128x64 and wraps around at the edges. Requires: IBM PC 386/486 with extended VGA card, 4Mb+ RAM. Runs in 32 bit protected mode. Written in C, requires DJGPP gcc compiler. Executables included. Ports: Origin: life.anu.edu.au:/pub/complex_systems/alife/ as the file 3dlife.zip Copying: Public Domain Updated: CD-ROM: Prime Time Freeware for AI, Issue 1-1 Bug Reports: Mailing List: Author(s): Anthony Wesley 47 Brownless St MacGregor ACT 2615 Tel: 61-6-254-5133 Contact: Keywords: Artificial Life, Cellular Automata, 3d Life, Authors!Wesley, Life!Implementations, Conway's Game of Life Contains: ??? See Also: References: =========================================================================== Package: areas/alife/systems/autogen/ Name: Autogen Summary: Simulation of self-organizing molecules. Version: 0.1 (24-SEP-93) Description: Autogen simulates the self-organizing behavior of a random catalytic chemical network of abstract molecules, starting from homogeneous initial conditions. See the readme.txt file for details. Requires: Ports: Origin: ftp.cognet.ucla.edu:/pub/alife/public/ Copying: Updated: CD-ROM: Prime Time Freeware for AI, Issue 1-1 Bug Reports: Mailing List: Author(s): George Kampis ELTE University, Hungary University of Tubingen, Germany Contact: Keywords: Artificial Life, Authors!Kempis, Self-Organizing Molecules, Autogen Contains: ??? See Also: References: Kampis, G. 1993: Computing Beyond the Machine Metaphor, in: (Paton, R. ed.): Computing With Biological Metaphors, Chapman and Hall, London, to appear. Csanyi, V. and Kampis, G. 1987: A Computer Model of Autogenesis, Kybernetes 16, 169-181. =========================================================================== Package: areas/alife/systems/biomrf/ Name: BIOMURFFS Summary: Simulated evolution system. Version: 12-MAY-88 Description: This program illustrates Richard Dawkins' principle of cumulative small change as a mechanism for Darwinian evolution. In essence, the principle posits that a succession of small changes can yield a significant and radical cumulative effect. This program is similar to Dawkins' Blind Watchmaker program. Requires: IBM PC with CGA or EGA graphics. Written in TURBO BASIC V1.0. Ports: Origin: life.anu.edu.au:/pub/complex_systems/alife/ Copying: Updated: CD-ROM: Prime Time Freeware for AI, Issue 1-1 Bug Reports: Mailing List: Author(s): D.Murphy@edinburgh.ac.uk Contact: Keywords: Artificial Life, BIOMURFFS, Authors!Murphy, Cumulative small change, Darwin, Evolution, Blind Watchmaker, Dawkins Contains: ??? See Also: References: =========================================================================== Package: areas/alife/systems/biosim/ Name: BIOSIM Summary: Biologically-Oriented Neural Network Simulator Version: 8-DEC-93 Description: BIOSIM is a biologically-oriented neural network simulator. It implements four neuron models: a simple model only switching ion channels on and off, the original Hodgkin-Huxley model, the SWIM model (a modified HH model) and the Golowasch-Buchholz model (the most enhanced model). Dendrites consist of a chain of segments without bifurcation. BIOSIM includes a graphical user interface and was designed for research and teaching. NOTE: This is *not* the BIOSIM program of Per Hammarlund (Sweden). Requires: C Ports: UNIX workstations, PCs. The PC version is less powerful than the UNIX version. Origin: ftp.uni-kl.de:/pub/bio/neurobio [131.246.9.95] Copying: Public Domain Updated: CD-ROM: Prime Time Freeware for AI, Issue 1-1 Bug Reports: Mailing List: Author(s): Stefan Bergdoll Dr. Uwe T. Koch Department of Software Engineering (ZXA/US) BASF Inc. D-67056 Ludwigshafen, Germany Tel: 0621-60-21372 Fax: 0621-60-43735 Contact: Keywords: Neural Networks!Simulators, Artificial Life, BIOSIM, Neural Systems!Simulators, Biological Simulation, Ion Channels, Hodgkin-Huxley Model, SWIM Model, Golowasch-Buchholz Model, Dendrites, Public Domain, Authors!Bergdoll, C!Code, Authors!Koch Contains: ??? See Also: References: =========================================================================== Package: areas/alife/systems/bugs/ Name: BUGS Summary: Better to Use Genetic Systems Version: 17-SEP-92 Description: BUGS is a simple interactive genetic algorithms program. The system displays critters on the screen (graphs of Fourier Series) and lets the user select fit ones with the mouse. It is written in the spirit of Richard Dawkins' celebrated Blind Watchmaker software. Breeding is by the genetic operators of selection, crossover, and mutation. Illustrates genetic drift and premature convergence. Requires: C. Runs under Suntools and X Windows. Ports: Origin: santafe.edu:/pub/misc/BUGS/ life.anu.edu.au:/pub/complex_systems/alife/ Copying: Updated: CD-ROM: Prime Time Freeware for AI, Issue 1-1 Bug Reports: Mailing List: Author(s): Joshua R. Smith Contact: Keywords: Artificial Life, BUGS, Authors!Smith, Genetic Algorithms Contains: ??? See Also: References: =========================================================================== Package: areas/alife/systems/bugs_dos/ Name: BUGS Summary: Critters hunt bacteria. Version: 0.6 (2-MAY-89) Description: This directory contains a graphic simulation of Darwinian evolution in which "bugs" learn to hunt "bacteria". It is based on an idea from A.K. Dewdney's Scientific American article. Requires: IBM PC. Ports: Origin: santafe.edu:/pub/misc/BUGS/ life.anu.edu.au:/pub/complex_systems/alife/ Copying: Shareware, $15. Paying $15 gets you the QUICKBASIC source code. Updated: CD-ROM: Prime Time Freeware for AI, Issue 1-1 Bug Reports: Mailing List: Author(s): Pete Oehler, Shannon Posniewski, Dan Wiesen, Iwan Axt, and Scott Macneil Alpha Chi Rho Fraternity Rensselaer Polytechnic Institute Troy, NY 12180 Contact: Pete Oehler AXP Drunken Programming Co-operative 1621 Tibbits Avenue Troy, NY 12180 Keywords: Artificial Life, BUGS, Evolution Contains: ??? See Also: areas/alife/systems/evolutn4/ areas/alife/systems/nugs/ References: A. K. Dewdney, "Simulated Evolution: Wherein Bugs Learn to Hunt Bacteria", Scientific American, May 1989. =========================================================================== Package: areas/alife/systems/bugworld/ Name: BUGWORLD Summary: Bug ecology, with predators. Version: 9-AUG-93 Description: This system simulates a bug ecology, complete with predators. As in Tierra, the bugs are virtual computers. The bugs have to eat food (litter) in a 2d toroidal world, while avoiding predators. Requires: Ports: Origin: life.anu.edu.au:/pub/complex_systems/alife/ Copying: Copyright (c) 1993 by Martyn Amos. Use and distribution permitted. Updated: CD-ROM: Prime Time Freeware for AI, Issue 1-1 Bug Reports: Mailing List: Author(s): Martyn Amos Parallel Computation Group Department of Computer Science University of Warwick COVENTRY United Kingdom CV4 7AL Contact: Keywords: Artificial Life, BUGWORLD, Genetic Algorithms, Predators Contains: ??? See Also: References: =========================================================================== Package: areas/alife/systems/darwin/ Name: Darwin Summary: An Evolutionary System. Version: 10-JUN-87 Description: Darwin is an evolutionary system written in Lisp. Requires: Lisp. Ports: Origin: ftp.cognet.ucla.edu:/pub/Darwin/ Copying: Updated: CD-ROM: Prime Time Freeware for AI, Issue 1-1 Bug Reports: Mailing List: Author(s): Danny Contact: Keywords: Artificial Life, Darwin, Genetic Algorithms Contains: ??? See Also: References: =========================================================================== Package: areas/alife/systems/echo/ Name: Echo Summary: Model of agent interactions Version: 1.0 (23-MAR-94) Description: Echo is a model of complex adaptive systems proposed by John Holland, in which virtually all of the physical details of real systems have been abstracted away. Instead, it concentrates on a small set of primitive agent-agent and agent-environment interactions. The goal of Echo is to study how simple interactions among simple agents lead to emergent high-level complex phenomena such as the flow of resources in a system or cooperation and competition in networks of agents (e.g., communities, trading networks, or arms races). See the readme.txt file and the how-to.ps file for an extended description. Requires: C Ports: Origin: alife.santafe.edu:/pub/SOFTWARE/Echo/ as the file Echo-1.0.tar.gz Copying: Updated: CD-ROM: Prime Time Freeware for AI, Issue 1-1 Bug Reports: Mailing List: Author(s): Terry Jones Contact: Keywords: Artificial Life, ECHO, Authors!Jones, Complex Adaptive Systems, Agent Interactions Contains: ??? See Also: References: Jones, Terry and Forrest, Stephanie (1993) An Introduction to SFI Echo" Santa Fe Institute TR 93-12-074 November 16, 1993. [Included as the file how-to.ps] Holland, John H. (1992a). The Echo Model, in ``Proposal for a Research Program in Adaptive Computation''. Santa Fe Institute, July 1992. Holland, John H. (1992b). Adaptation in Natural and Artificial Systems, 2nd Ed., MIT Press, 1992. Holland, John H. (1993). ECHOING EMERGENCE : Objectives, Rough Definitions, and Speculations for Echo-class Models, To appear in ``Integrative Themes'', George Cowan, David Pines and David Melzner Eds. Santa Fe Institute Studies in the Sciences of Complexity, Proc. Vol XIX. Reading, MA: Addison--Wesley 1993. =========================================================================== Package: areas/alife/systems/evo/ Name: Evo Summary: Human Evolution Demonstration Program Version: August 1987 Description: Requires: Ports: AMIGA Origin: life.anu.edu.au:/pub/complex_systems/alife/ Copying: Updated: CD-ROM: Prime Time Freeware for AI, Issue 1-1 Bug Reports: Mailing List: Author(s): Steve Bonner Contact: Keywords: Artificial Life, Human Evolution, Authors!Bonner Contains: ??? See Also: References: =========================================================================== Package: areas/alife/systems/evolutn4/ Name: Evolution Summary: Simulation of adaptation. Version: 4.0 (29-JUL-89) Description: Bugs eating bacteria. Requires: Ports: AMIGA Origin: life.anu.edu.au:/pub/complex_systems/alife/ Copying: Public Domain Updated: CD-ROM: Prime Time Freeware for AI, Issue 1-1 Bug Reports: Mailing List: Author(s): R. R. Yost Contact: Keywords: Artificial Life, Authors!Yost, Evolution, Public Domain Contains: ??? See Also: areas/alife/systems/bugs_dos/ areas/alife/systems/nugs/ References: A. K. Dewdney, "Simulated Evolution: Wherein Bugs Learn to Hunt Bacteria", Scientific American, May 1989. =========================================================================== Package: areas/alife/systems/genesis/ Name: GENESIS Summary: GEneral NEural SImulation System Version: GENESIS 1.4.1 (August 1993); RALLPACKS 1.1 (July 1992) Description: GENESIS (GEneral NEural SImulation System) is a general purpose simulation platform which supports the simulation of neural systems ranging from complex models of single neurons to simulations of large networks made up of more abstract neuronal components. Most current GENESIS applications involve realistic simulations of biological neural systems. Although the software can also model more abstract networks, other simulators are more suitable for backpropagation and similar connectionist modeling. XODUS is a graphical front end for GENESIS. The distribution includes full source code and documentation for both GENESIS and XODUS as well as fourteen demonstration and tutorial simulations. Documentation for these simulations is included, along with three papers that describe the general organization of the simulator. Also included is a set of "Rallpacks" benchmarks for speed and accuracy of the simulation. The three sets of benchmarks model a linear passive cable with many compartments, a highly branched cable, and a linear axon containing Hodgkin-Huxley channels. The simulator results may be compared to the exact analytic solutions (for the first two cases) and to the results given by GENESIS and by NEURON, another popular neural simulator. (The results for these two simulators show nearly identical speed and accuracy.) The GENESIS Users Group, BABEL, provides some informal support to GENESIS users. BABEL members have access to an email list, a repository of contributions by GENESIS users and developers, new simulations, libraries of cells and channels, additional simulator components, new documentation and tutorials, and bug reports and fixes. Membership requires a one-time $200 registration fee made payable to the California Institute of Technology and sent to Jim Bower, Computational Neural Systems Program, 216-76, Caltech, Pasadena, CA, 91125. Please provide name, institution, mailing address, phone number, an email address for the mailing list, and an account name for use on the BABEL computer. Requires: C X-windows (versions X11R3, X11R4, and X11R5) UNIX (Sun version 4.0 and up, DEC Ultrix 3.1, 4.0 and up) Ports: The current version of GENESIS has also been used with Silicon Graphics (Irix 4.0.1 and up) and the HP 700 series (HPUX). Origin: genesis.cns.caltech.edu (131.215.137.64) Before using ftp, you must telnet to genesis.cns.caltech.edu and login as the user "genesis" (no password required) to register. If you answer all the questions asked of you an 'ftp' account will automatically be created for you. You can then 'ftp' back to the machine and download the software. Copying: Copyright (c) 1988-93 by California Institute of Technology (Caltech). Use, copying, modification, and distribution permitted. Updated: CD-ROM: Prime Time Freeware for AI, Issue 1-1 Bug Reports: Mailing List: Author(s): Genesis -- Matt A. Wilson Upinder S. Bhalla John D. Uhley David H. Bilitch Mark E. Nelson James M. Bower Rallpacks -- Upinder S. Bhalla, David H. Bilitch, James M. Bower, Frank Eeckman, Erik De Schutter, John Miller, Michael Hines, Mark Nelson, Tony Zador, Wilfrid Rall Contact: genesis@cns.caltech.edu Keywords: Neural Networks!Simulators, Artificial Life, GENESIS, Neural Systems!Simulators, Biological Simulation, XODUS, CalTech, Rallpacks, BABEL, Authors!Wilson, Authors!Bhalla, Authors!Uhley, Authors!Bilitch, Authors!Nelson, Authors!Bower, Neural Systems!Benchmarks, Benchmarks!Neural Systems Contains: ??? See Also: References: Wilson, M. A., Bhalla, U. S., Uhley, J. D., and Bower, J. M. (1989) GENESIS: A system for simulating neural networks. In: Advances in Neural Information Processing Systems. D. Touretzky, editor. Morgan Kaufmann, San Mateo, CA. pp. 485-492 Matthew A. Wilson and James M. Bower, "The Simulation of Large-Scale Neural Networks", in Methods in Neuronal Modeling, Christof Koch and Idan Segev, editors. (MIT Press, 1989) Bhalla, et al. (1992) Trends Neurosci. 15: 453-458. James M. Bower and David Beeman, "The Book of GENESIS", TELOS/Springer-Verlag, 1994. =========================================================================== Package: areas/alife/systems/lee/ Name: LEE Summary: Latent Energy Environments Version: 1.1 (23-FEB-94) Description: LEE (Latent Energy Environments) is an artificial life simulator which can be used to evolve populations of neural networks adapting to environments of increasing complexity. Requires: C Ports: UNIX, Macintosh Origin: cs.ucsd.edu:/pub/LEE/ [132.239.51.3] Copying: Copyright (c) University of California, San Diego. Copying and distribution permitted. Updated: CD-ROM: Prime Time Freeware for AI, Issue 1-1 Bug Reports: Filippo Menczer Mailing List: Author(s): Filippo Menczer and Richard K. Belew Cognitive Computer Science Research Group Dept. of Computer Science and Engineering, 0114 University of California, San Diego La Jolla, CA 92093-0114 USA Fax: 619-534-7029 Contact: Filippo Menczer Keywords: Artificial Life, Authors!Menczer, Authors!Belew Contains: ??? See Also: References: Menczer F and Belew RK 'Latent Energy Environments: A Model for Artificial Life Complexity' Technical Report CS93-298, July 1993, University of California, San Diego Menczer F and Belew RK 'Latent Energy Environments: A Tool for Artificial Life Simulations' Technical Report CS93-301, July 1993, University of California, San Diego Menczer F 'Changing Latent Energy Environments: A Case for the Evolution of Plasticity' Technical Report CS94-336, January 1994, University of California, San Diego Menczer F and Belew RK 'Latent Energy Environments' to appear in "Plastic Individuals in Evolving Populations", Santa Fe Institute Studies in the Sciences of Complexity, Addison-Wesley =========================================================================== Topic: areas/alife/systems/life/ Summary: Implementations of Conway's Game of Life Description: This directory contains a large collection of implementations of Conway's Game of Life for Unix, IBM PC, Amiga, and other systems. Cellular Automata, of which Life is an example, were suggested by Stanislaw Ulam in the 1940s, and first formalized by von Neumann. Conway's "Game of Life" was popularized in Martin Gardner's mathematical games column in the October 1970 and February 1971 issues of Scientific American. (Shorter notes on life are also given in the column in each month from October 1970 to April 1971, and well as November 1971, January 1972, and December 1972.) There's also quite a bit on the game in "The Recursive Universe", by William Poundstone, Oxford University Press, 1987, 252 pages. The rules for the game of life are quite simple. The game board is a rectangular cell array, with each cell either empty or filled. At each tick of the clock, we generate the next generation by the following rules: if a cell is empty, fill it if 3 of its neighbors are filled (otherwise leave it empty) if a cell is filled, it dies of loneliness if it has 1 or fewer neighbors continues to live if it has 2 or 3 neighbors dies of overcrowding if it has more than 3 neighbors Neighbors include the cells on the diagonals. Some implementations use a torus-based array (edges joined top-to-bottom and left-to-right) for computing neighbors. For example, a row of 3 filled cells will become a column of 3 filled cells in the next generation. The R pentomino is an interesting pattern: xx xx x Try it with other patterns of 5 cells initially occupied. If you record the ages of cells, and map the ages to colors, you can get a variety of beautiful images. When implementing Life, be sure to maintain separate arrays for the old and new generation. Updating the array in place will not work correctly. Another optimization to to maintain a list of the cells that changed. Conway has demonstrated that it is possible to construct the basic building blocks of a computer from Life using modified glider guns. See the last chapter of Elwyn R. Berlekamp, John H. Conway, and Richard K. Guy, "Winning Ways", Academic Press, New York, 1982, ISBN 0-120911-507. for details. Some interesting patterns to use include: * * * ** * * ** * ** * * * * ** *** * * **** * **** *** *** * * * ** * Clock Glider Block Spaceship * * * * **** * Traffic Light Cheshire Cat Origin: life.anu.edu.au:/pub/complex_systems/alife/life/ (Only some of the files come from the above site.) CD-ROM: Prime Time Freeware for AI, Issue 1-1 Keywords: Artificial Life, Conway's Game of Life, Life!Implementations Contains: aaalife/ AAALife: Fast implementation of Conway's Game of Life for PCs. dionne/ Life in VMS Fortran for VT100 terminals. dr_life/ DR Life: Implementation of Conway's Game of Life for PCs. hatch/ Implementation of Conway's Game of Life for Sun. hensel/ PCLIFE: Implementation of Conway's Game of Life for the PC. life_3d/ Life3D: Three-dimensional implementation of Life for the Amiga. lifepas/ Conway's Game of Life in Pascal for the PC. moraes/ Xlife: X-Windows Implementation of Conway's Game of Life olsson/ Conway's Game of Life for the IBM PC reilly/ Conway's Game of Life for Windows 3.0. rokicki/ Conway's Game of Life for the Amiga rupley/ Conway's Game of Life for VT100 using curses/termcap. xlife/ XLIFE: Conway's Game of Life for X Windows See Also: ? References: ? =========================================================================== Package: areas/alife/systems/life/aaalife/ Name: AAALife Summary: Fast implementation of Conway's Game of Life for PCs. Version: 1.0 (13-JUL-89) Description: AAALIFE is a very fast implementation of Conway's Game of Life for the IBM PC. It supports CGA, EGA, VGA and Hercules graphics and includes a large collection of Life patterns. Source code and executables are included. Requires: IBM PC/AT with 128K RAM. Runs on CGA/VGA/EGA/HGC. Compiled with Borland's TurboC ver. 1.5. Ports: Origin: comp.binaries.ibm.pc v04i004 Copying: Copyright (c) 1989 Anibal Antonio Acero Updated: CD-ROM: Prime Time Freeware for AI, Issue 1-1 Bug Reports: Mailing List: Author(s): Anibal Antonio Acero or 5513 S. Everett Ave. Chicago, IL 60637 Tel: 312-702-7234 Contact: Keywords: Artificial Life, Conway's Game of Life, Life!Implementations, Authors!Acero, Life!Patterns Contains: ??? See Also: References: William Poundstone, "The Recursive Universe", William Morrow and Company, New York, 1985. =========================================================================== Package: areas/alife/systems/life/dionne/ Name: Summary: Life in VMS Fortran for VT100 terminals. Version: 12-MAY-94 Description: This directory contains an implementation of Conway's Game of Life in VMS Fortran for VT100 terminals. Requires: VMS Fortran Ports: Origin: Posted to rec.puzzles on Thu, 12 May 1994 00:02:10 GMT Copying: Updated: CD-ROM: Prime Time Freeware for AI, Issue 1-1 Bug Reports: Mailing List: Author(s): Gregory E. Dionne Contact: Keywords: Artificial Life, Conway's Game of Life, Life!Implementations, Authors!Dionne, Fortran!Code Contains: ??? See Also: References: =========================================================================== Package: areas/alife/systems/life/dr_life/ Name: DR Life Summary: Implementation of Conway's Game of Life for PCs. Version: 1.0 (12-FEB-92) Description: Implementation of Conway's Game of Life for the IBM PC. Requires: IBM PC, EGA/VGA, Mouse. Ports: Origin: Copying: Shareware. Copying and distribution permitted. Send some money to the author if you like the program. Updated: CD-ROM: Prime Time Freeware for AI, Issue 1-1 Bug Reports: Mailing List: Author(s): Dan Romik Hanasi Harishon 35 Rehovot 76303 Israel Contact: Keywords: Artificial Life, Conway's Game of Life, Life!Implementations, Authors!Romik, Dr. Life Contains: ??? See Also: References: =========================================================================== Package: areas/alife/systems/life/hatch/ Name: Summary: Implementation of Conway's Game of Life for Sun. Version: 15-JUN-92 Description: This directory contains a fast pixel-level implementation of Conway's Game of Life a on a torus for a black and white Sun. Runs at 6.8 frames per second for the full screen on a Sparc. Requires: C, SunOS Ports: Origin: comp.sources.misc v30i078 Copying: Free distribution. Updated: CD-ROM: Prime Time Freeware for AI, Issue 1-1 Bug Reports: Mailing List: Author(s): Don Hatch Contact: Keywords: Artificial Life, Conway's Game of Life, Life!Implementations, Authors!Hatch Contains: ??? See Also: References: =========================================================================== Package: areas/alife/systems/life/hensel/ Name: PCLIFE Summary: Implementation of Conway's Game of Life for the PC. Version: 1.06 (1-MAY-94) Description: This directory contains a fast implementation of Conway's Game of Life for the IBM PC. It allows a huge universe (524288 x 524288) and includes a large collection of patterns. Requires: Ports: Origin: life.anu.edu.au:/pub/complex_systems/alife/life/life16.zip Copying: The program is shareware; the patterns are public domain. (Shareware registration is $10 and entitles you to updates; for an extra $10, you'll get the Borland C++/8086 Assembly source code. On CompuServe you can register by typing GO SWREG and using shareware registration number 279.) Updated: CD-ROM: Prime Time Freeware for AI, Issue 1-1 Bug Reports: Mailing List: Author(s): Alan W. Hensel <71162.1500@compuserve.com> RD 4 Box 87 Cranbury NJ 08512 USA Contact: Keywords: Artificial Life, Conway's Game of Life, Life!Implementations, Authors!Hensel, PCLIFE, Public Domain, Life!Patterns Contains: ??? See Also: References: Berlekamp, Conway, and Guy: Winning Ways (for your Mathematical Plays), Volume 2, 1982. ISBN 0-12-091152-3. Dewdney, A.K.: The Armchair Universe, 1988. ISBN 0-7167-1939-8 pbk. Gardner, Martin: Wheels, Life, and Other Mathematical Amusements, 1983. ISBN 0-7167-1589-9. Gutowitz, Howard: Cellular Automata: Theory and Experiment, 1991. ISBN 0-262-57086-6. Poundstone, William: The Recursive Universe, 1985. ISBN 0-688-03975-8. Preston, Duff: Modern Cellular Automata Sigmund, Karl: Games of Life Wolfram, Stephen: Theory and applications of cellular automata, 1986. ISBN 9971-50-124-4 pbk. BYTE magazine: Sep 75, Oct 75, Dec 75, Jan 76, Dec 78, Jan 79, Apr 79, Oct 80, Jul 81. Complex Systems: Bays, Carter: (various articles on 3-D life) Apr 87, Dec 87, Dec 90, Feb 91, Oct 92. Recreational Computing: May/Jun 79. Reviews of Modern Physics, Vol. 55: Stephen Wolfram: "Statistical Mechanics of Cellular Automata." Scientific American: Oct 70, Nov 70, Jan 71, Feb 71, Mar 71, Apr 71, Nov 71, Jan 72, Dec 75, Mar 84, May 85, Feb 87, Aug 88, Aug 89, Sep 89, Jan 90. "LifeLine: A Quarterly Newsletter for Enthusiasts of John Conway's Game of Life", nos. 1-11, 1971-1973. These issues are probably still available. Write to: Robert Wainwright (editor), LifeLine, 12 Longvue Ave., New Rochelle, NY, 10804 =========================================================================== Package: areas/alife/systems/life/life_3d/ Name: Life3D Summary: Three-dimensional implementation of Life for the Amiga. Version: 1.2 (2-MAY-87) Description: This directory contains a fast three-dimensional implementation of Conway's Game of Life for the Amiga. Requires: Ports: Origin: Copying: Copyright (c) 1987 by Bob Benedict. Shareware $20. (Registration gets you the latest version.) Updated: CD-ROM: Prime Time Freeware for AI, Issue 1-1 Bug Reports: Mailing List: Author(s): Bob Benedict 155 Barnes Dr Tallmadge, Ohio 44278 Contact: Keywords: Artificial Life, Conway's Game of Life, Life!Implementations, Authors!Benedict, Life3d Contains: ??? See Also: References: A K Dewdney's COMPUTER RECREATIONS column in Scientific American. =========================================================================== Package: areas/alife/systems/life/lifepas/ Name: Summary: Conway's Game of Life in Pascal for the PC. Version: 13-MAY-94 Description: This directory contains a fast implementation of Conway's Game of Life written in Borland Pascal for the IBM PC. Some speed-critical stuff is written in assembler. Requires: IBM PC. Ports: Origin: Direct from Terje to MK. Copying: Copyright (c) Terje Mathisen. Free, but improvements/modifications should be sent to the author. Updated: CD-ROM: Prime Time Freeware for AI, Issue 1-1 Bug Reports: Mailing List: Author(s): Terje W Mathisen or Hydro Data Norsk Hydro Fax: +47-22-433606 Contact: Keywords: Artificial Life, Conway's Game of Life, Life!Implementations, Authors!Mathisen, Pascal!Code Contains: ??? See Also: References: =========================================================================== Package: areas/alife/systems/life/moraes/ Name: Xlife Summary: X-Windows Implementation of Conway's Game of Life Version: 4-AUG-89 Description: A X-Windows implementation of Life. Requires: C, X Windows Ports: Origin: comp.sources.x v02i072 Copying: Updated: CD-ROM: Prime Time Freeware for AI, Issue 1-1 Bug Reports: Mailing List: Author(s): Mark Moraes Computer Systems Research Institute University of Toronto Toronto, Canada M5S 1A4 Contact: Keywords: Artificial Life, Conway's Game of Life, Life!Implementations, Xlife, Authors!Moraes, C!Code Contains: ??? See Also: References: =========================================================================== Package: areas/alife/systems/life/olsson/ Name: Summary: Conway's Game of Life for the IBM PC Version: 26-NOV-90 Description: Yet another implementation of Life. Requires: IBM PC Ports: Origin: comp.binaries.ibm.pc v09i003 26-NOV-90 Copying: Updated: CD-ROM: Prime Time Freeware for AI, Issue 1-1 Bug Reports: Mailing List: Author(s): Olle Olsson Contact: Keywords: Artificial Life, Conway's Game of Life, Life!Implementations, Authors!Olsson Contains: ??? See Also: References: =========================================================================== Package: areas/alife/systems/life/reilly/ Name: Summary: Conway's Game of Life for Windows 3.0. Version: 28-MAY-91 Description: This directory contains a fast implementation of Conway's Game of Life for Windows 3.0. The program was written using Whitewater Groups Actor 3.0, an object oriented programming development tool for Windows. Requires: Ports: Origin: Copying: Shareware $10 (gets you Actor source code). Updated: CD-ROM: Prime Time Freeware for AI, Issue 1-1 Bug Reports: Mailing List: Author(s): Kevin M. Reilly 1109 6th Avenue New Hyde Park, NY 11040 Tel: 516-282-2312 Contact: Keywords: Artificial Life, Conway's Game of Life, Life!Implementations, Authors!Reilly Contains: ??? See Also: References: =========================================================================== Package: areas/alife/systems/life/rokicki/ Name: Summary: Conway's Game of Life for the Amiga Version: Description: This directory contains a fast implementation of Conway's Game of Life for the Amiga. Requires: Amiga Ports: Origin: Copying: Updated: CD-ROM: Prime Time Freeware for AI, Issue 1-1 Bug Reports: Mailing List: Author(s): Tomas Rokicki Box 2081 Stanford, CA 94309 Contact: Keywords: Artificial Life, Conway's Game of Life, Life!Implementations, Authors!Rokicki Contains: ??? See Also: References: =========================================================================== Package: areas/alife/systems/life/rupley/ Name: Summary: Conway's Game of Life for VT100 using curses/termcap. Version: 6-FEB-90 Description: This directory contains an implementation of Conway's Game of Life for VT100 terminals using curses or termcap. Includes a large collection of Life patterns. This program is based on an old implementation by Leor Zolman for the 8080; a copy of Zolman's original code is also included. Requires: SysV or BSD. C. Ports: Origin: comp.sources.games v08i085 Copying: Updated: CD-ROM: Prime Time Freeware for AI, Issue 1-1 Bug Reports: Mailing List: Author(s): John Rupley Department of Biochemistry University of Arizona Tucson, AZ 85721 Tel: 602-621-3929 Contact: Keywords: Artificial Life, Conway's Game of Life, Life!Implementations, Authors!Rupley, Life!Patterns Contains: ??? See Also: References: =========================================================================== Package: areas/alife/systems/life/xlife/ Name: XLIFE Summary: Conway's Game of Life for X Windows Version: 3.0 (10-JUL-91) Description: This directory contains an implementation of Conway's Game of Life for X Windows. It includes a large collection of Life patterns. Requires: C, X Windows Ports: Origin: Copying: Copyright (c) 1989 by Jon Bennett Use, copying, modification, and distribution permitted. (See copyright notice in the files for details.) Updated: CD-ROM: Prime Time Freeware for AI, Issue 1-1 Bug Reports: Mailing List: comp.theory.cell-automata Author(s): Jon C R Bennett Daniel E. Lovinger Chuck Silvers Eric S. Raymond Paul Callahan Contact: jb7m+xlife@andrew.cmu.edu Keywords: Artificial Life, Conway's Game of Life, Life!Implementations, Life!Patterns, CMU, Authors!Bennett, Authors!Lovinger, Authors!Silvers, Authors!Raymond, Authors!Callahan, Xlife Contains: ??? See Also: References: =========================================================================== Package: areas/alife/systems/lsys/ Name: Lsys Summary: Grow lifelike plants using simple rules. Version: (21-MAR-91) Description: Lsys is a program to generate complex models using string production systems called L-Systems, as described in Prusinkiewicz and Lindenmayer's book. These L-Systems can be used to "grow" natural-looking plants out of very simple rules. Lsys produces output in PostScript and in a generic text format. Adding new output formats is straightforward. Some of the L-systems described in Lindenmayer's book have been included. Requires: C++ or G++ Ports: DECstation 3100 and Sun4. Porting to other Unix systems should be easy. Origin: life.anu.edu.au:/pub/complex_systems/alife/lsys.tar.Z Copying: Copyright (C) 1990, 1991, Jonathan P. Leech. Use, copying, modification, and distribution permitted. Updated: CD-ROM: Prime Time Freeware for AI, Issue 1-1 Bug Reports: Mailing List: Author(s): Jon Leech Contact: Keywords: Artificial Life, LSYS, Authors!Leech, Plants, L-Systems, Artificial Plants, C++!Code Contains: ??? See Also: areas/alife/systems/pfg/ References: Przemyslaw Prusinkiewicz and Aristid Lindenmayer, "The Virtual Laboratory: The Algorithmic Beauty of Plants", Springer-Verlag, 1990. 228 pages, ISBN 0-387-97297-8 hardcover ($40). =========================================================================== Package: areas/alife/systems/nugs/ Name: Nugs Summary: Graphic simulation of Darwinian evolution. Version: 1.0 (5-OCT-93) Description: Nugs is an interactive graphic simulation of Darwinian evolution (through survival of the fittest). Requires: NeXTStep Ports: Origin: ftp.cognet.ucla.edu:/pub/alife/public/ Copying: Public Domain Updated: CD-ROM: Prime Time Freeware for AI, Issue 1-1 Bug Reports: Mailing List: Author(s): Michael Wesemann (NeXTMail preferred) Schillerstr. 73, 10627 Berlin, Germany Contact: Keywords: Artificial Life, Authors!Wesemann, Public Domain, Evolution, Nugs Contains: ??? See Also: areas/alife/systems/evolutn4/ areas/alife/systems/bugs_dos/ References: A. K. Dewdney, "Simulated Evolution: Wherein Bugs Learn to Hunt Bacteria", Scientific American, May 1989. =========================================================================== Package: areas/alife/systems/pfg/ Name: PFG Summary: Plant and Fractal Generator Version: 3.0 Description: Plant and Fractal Generator (PFG) is a Macintosh program that generates natural-looking plants using string production systems called L-Systems. See Prusinkiewicz's books for details. Requires: Macintosh Ports: Origin: ftp.cpsc.ucalgary.ca:/pub/projects/pfg/ as the files README and pfg.3.0.sit.hqx (Stuffit/Binhex) Copying: Updated: CD-ROM: Prime Time Freeware for AI, Issue 1-1 Bug Reports: Mailing List: Author(s): Przemyslaw Prusinkiewicz University of Calgary Contact: PFG in general Macintosh version Unix version Keywords: Artificial Life, Authors!Prusinkiewicz, Plants, L-Systems, Artificial Plants, PFG Contains: ??? See Also: areas/alife/systems/lsys/ References: Przemyslaw Prusinkiewicz and Aristid Lindenmayer, "The Virtual Laboratory: The Algorithmic Beauty of Plants", Springer-Verlag. =========================================================================== Package: areas/alife/systems/polywrld/ Name: Polyworld Summary: Artificial Life Ecological Simulator Version: Rev19 (28-AUG-92) Description: Polyworld is an ecological simulator written by Larry Yaeger. It supports predation, mimicry, sexual reproduction, and communication. Requires: C++ Ports: SGI IRIX Origin: alife.santafe.edu:/pub/SOFTWARE/ Copying: Copyright (c) 1990-92 by Apple Computer. Updated: CD-ROM: Prime Time Freeware for AI, Issue 1-1 Bug Reports: Mailing List: Author(s): Larry Yaeger Contact: Keywords: Artificial Life, Polyworld, Authors!Yaeger, Ecological Simulation, C++!Code Contains: ??? See Also: References: =========================================================================== Package: areas/alife/systems/psoup/ Name: PSOUP Summary: Primordial Soup Version: 1.0 (19-APR-92) Description: Primordial Soup is an artificial life program similar in concept to Thomas Ray's Tierra system. Organisms are computer software loops that live in a shared memory space and self-reproduce. The organisms mutate and evolve, behaving in accordance with the principles of Darwinian evolution. Since the memory space is shared, multiple organisms can execute the same program or program fragments, and can overwrite each other in part or in whole. Requires: Ports: UNIX, MSDOS Origin: alife.santafe.edu:/pub/SOFTWARE/ Copying: Copyright (c) 1992 by Marc de Groot. All rights reserved. Use and copying permitted. Updated: CD-ROM: Prime Time Freeware for AI, Issue 1-1 Bug Reports: Mailing List: Author(s): Marc de Groot 4487 23rd Street # 2 San Francisco, CA 94114 Tel: 415-824-9321 Contact: Keywords: Artificial Life, PSOUP, Primordial Soup, Authors!de Groot Contains: ??? See Also: areas/alife/systems/tierra/ References: =========================================================================== Package: areas/alife/systems/tierra/ Name: Tierra Summary: Evolution of digital organisms Version: 4.0 (16-MAR-94) Description: Tierra is an artificial life system for studying the evolution of digital organisms. Tierra consists of a virtual computer and its operating system, whose architecture has been designed in such a way that the executable machine codes are evolvable. This means that the machine code can be mutated (by flipping bits at random) or recombined (by swapping segments of code between algorithms), and the resulting code remains functional enough of the time for natural (or presumably artificial) selection to be able to improve the code over time. This system results in the production of synthetic organisms based on a computer metaphor of organic life in which CPU time is the ``energy'' resource and memory is the ``material'' resource. Memory is organized into informational patterns that exploit CPU time for self-replication. Mutation generates new forms, and evolution proceeds by natural selection as different genotypes compete for CPU time and memory space. Diverse ecological communities have emerged. Ready-made DOS executables may be purchased from Virtual Life Virtual Life 25631 Jorgensen Road PO Box 625 Newman, CA 95360 Newark, DE 19715 for $65 on DOS disks. [Virtual Life will also be offering a PC version of Karl Sims' evolutionary art system, called Darwinian Art.] Requires: C Ports: UNIX, MSDOS Origin: tierra.slhs.udel.edu:/tierra/ [128.175.41.34] life.slhs.udel.edu:/tierra/ [128.175.41.33] Copying: Copyright (c) 1990-92 Thomas S. Ray Distribution of source code and documentation permitted. Distribution of binaries for any platform is not permitted. (See the file license.h for details.) Please contribute an amount to "Virtual Life" (see addresses above) that represents the program's worth to you. Updated: CD-ROM: Prime Time Freeware for AI, Issue 1-1 Bug Reports: tierra-bug@life.slhs.udel.edu Mailing List: To be added to either the tierra-announce (official announcements only) or tierra-digest (moderated discussion plus announcements) mailing lists, send mail to tierra-request@life.slhs.udel.edu. Author(s): Tom Ray or [Tom's Current email is ray@hip.atr.co.jp; mail to ray@udel.edu will be forwarded.] Daniel Pirone . Tom Uffner Marc Cygnus Contact: Tom Ray or University of Delaware School of Life & Health Sciences Newark, Delaware 19716 Fax: 302-451-2281 Tel: 302-451-2753 Keywords: Artificial Life, Tierra, Authors!Ray, Evolution of Digital Organisms, Virtual Life Contains: tierra/ Source code for Tierra itself. alcomm/ UNIX/X11 tool for observing Tierra while it is running. beagle/ DOS-only tool for analysis of Tierra output. doc/ Lots of documentation files overview/ Overview 1.0 is an X11R4 graphics tool for visualizing Tierra data. See Also: areas/alife/systems/psoup/ References: Ray, T. S. 1991. Is it alive, or is it GA? {\it In} : Belew, R. K., and L. B. Booker [eds.], Proceedings of the 1991 International Conference on Genetic Algorithms, 527--534. San Mateo, CA: Morgan Kaufmann. Ray, T. S. 1991. An approach to the synthesis of life. {\it In} : Langton, C., C. Taylor, J. D. Farmer, \& S. Rasmussen [eds], Artificial Life II, Santa Fe Institute Studies in the Sciences of Complexity, vol. XI, 371--408. Redwood City, CA: Addison-Wesley. Ray, T. S. 1991. Population dynamics of digital organisms. {\it In} : Langton, C. G. [ed.], Artificial Life II Video Proceedings. Redwood City, CA: Addison Wesley. Ray, T. S. 1991. Evolution and optimization of digital organisms. {\it In} : Billingsley K. R., E. Derohanes, H. Brown, III [eds.], Scientific Excellence in Supercomputing: The IBM 1990 Contest Prize Papers, Athens, GA, 30602: The Baldwin Press, The University of Georgia. Publication date: December 1991. Ray, T. S. 1992. Evolution, ecology and optimization of digital organisms. Santa Fe Institute working paper 92-08-042. Ray, T. S. 1992. J'ai jou\'{e} \`{a} Dieu et cr\'{e}\'{e} la vie dans mon ordinateur. Le Temps strat\'{e}gique 47: 68--81. Ray, T. S. In press. Evolution and complexity. {\it In}: Cowan, George A., David Pines and David Metzger [eds.], Complexity: Metaphor and Reality. Addison-Wesley Publishing Co. Ray, T. S. In press. An evolutionary approach to synthetic biology, Zen and the art of creating life. Artificial Life 1(1): xx--xx. Ray, T. S. In press. Jugu\'{e} a ser Dios y cre\'{e} la vida en mi computadora. {\it In}: Claudio Guti\'{e}rrez [ed], Epistemolog\'{i}a e Inform\'{a}tica. San Jos\'{e}, Costa Rica: UNED, 1993. Ray, T. S. In press. Title unknown. Virtual (Italian magazine), December 1993. Ray, T. S. Submitted. Evolution, complexity, entropy, and artificial reality. Physica D. Ray, T. S. Submitted. How I created life in a virtual universe. Natural History Magazine, American Museum of Natural History. =========================================================================== Package: areas/alife/systems/vamv/ Name: VAMV Summary: Video Alpha Mosaic Virus Version: 1.0 (31-MAY-90) Description: VAMV is an experiment in program evolution and population dynamics. The goal is to have a system of evolving little programs that adapt themselves to their environment. It should run on most terminals and windows that support ANSI cursor positioning sequences. Requires: C Ports: Origin: alife.santafe.edu:/pub/SOFTWARE/ Copying: Copyright 1990 Rick McGowan. Use, copying, and distribution permitted. Updated: CD-ROM: Prime Time Freeware for AI, Issue 1-1 Bug Reports: Mailing List: Author(s): Rick McGowan or Contact: Keywords: Artificial Life, VAMV, Program Evolution, Population Dynamics Contains: ??? See Also: References: =========================================================================== Package: areas/alife/systems/xantfarm/ Name: Summary: An X Windows ant farm. Version: 16-OCT-91 Description: Displays a simulated ant hill in the X11 root window. Requires: X Windows, C. Ports: Origin: comp.sources.x v14i096 Copying: Copyright (C) 1991 by Jef Poskanzer Use, copying, modification, and distribution permitted. Updated: CD-ROM: Prime Time Freeware for AI, Issue 1-1 Bug Reports: Mailing List: Author(s): Jef Poskanzer Contact: Keywords: Artificial Life, Authors!Poskanzer, Ant Farm Contains: ??? See Also: References: =========================================================================== Topic: areas/anneal/ Summary: Simulated Annealing Description: This directory contains software and materials concerning simulated annealing. CD-ROM: Prime Time Freeware for AI, Issue 1-1 Keywords: AI Software Packages, Simulated Annealing, Software Packages Contains: asa/ ASA: Adaptive Simulated Annealing See Also: ? References: Kirkpatrick, S. Gelatt, CD, and Vecchi, MP, "Optimization by Simulated Annealing", Science 220(4589):671-680, 1983. Emile H.L. Aarts and Jan Korst, "Simulated Annealing and Boltzmann Machines" John Wiley & Sons, New York, 1989. 272 pages. $52.00. ISBN 0-471921-467. Davis, Lawrence, editor, "Genetic Algorithms and Simulated Annealing", Morgan Kaufmann, 1989. P. J. M. Val Laarhoven, E. H. L. Aarts, and J. K. Lenstra, "Job shop scheduling by simulated annealing", Operations Research 40(1):113-125, January-February 1992. =========================================================================== Package: areas/anneal/asa/ Name: ASA Summary: Adaptive Simulated Annealing Version: 3.12 (29-APR-94) Description: ASA (Adaptive Simulated Annealing) is a powerful global optimization C-code algorithm especially useful for nonlinear and/or stochastic systems. ASA is developed to statistically find the best global fit of a nonlinear non-convex cost-function over a D-dimensional space. This algorithm permits an annealing schedule for 'temperature' T decreasing exponentially in annealing-time k, T = T_0 exp(-c k^1/D). The introduction of re-annealing also permits adaptation to changing sensitivities in the multi-dimensional parameter-space. This annealing schedule is faster than fast Cauchy annealing, where T = T_0/k, and much faster than Boltzmann annealing, where T = T_0/ln k. Requires: Ports: Origin: ftp.alumni.caltech.edu:/pub/ingber/ASA.tar.gz [131.215.48.62] Copying: GNU GPL v2. Updated: CD-ROM: Prime Time Freeware for AI, Issue 1-1 Bug Reports: Mailing List: To be added to the mailing list, send mail to asa-request@alumni.caltech.edu. Author(s): Lester Ingber Lester Ingber Research PO Box 857 McLean, VA 22101 Tel: 1-800-L-INGBER Contact: Keywords: Simulated Annealing, Nonlinear Optimization, Stochastic Systems, Complex Constraints, Authors!Ingber, ASA Contains: ??? See Also: References: The following papers are included with the distribution. Lester Ingber, "Very fast simulated re-annealing", Mathl. Comput. Modelling 12(8):967-973, 1989. [asa89_vfsr.ps] Lester Ingber and B. Rosen, "Genetic algorithms and very fast simulated reannealing: A comparison", Mathl. Comput. Modelling 16(11):87-100, 1992. [asa92_saga.ps] Lester Ingber, "Simulated annealing: Practice versus theory", Mathl. Comput. Modelling 18(11):1993, 29-57. [asa93_sapvt.ps] Lester Ingber, "Path-integral evolution of stochastic chaos", Phys. Rev. Lett., submitted 1994. [chaos94.ps] Lester Ingber, "Statistical mechanics of combat and extensions" in Toward a Science of Command, Control, and Communications, C. Jones, editor, American Institute of Aeronautics and Astronautics, Washington, DC, pages 117-149, 1993. [combat93.ps] Lester Ingber, "Statistical mechanics of nonlinear nonequilibrium financial markets", Math. Modelling 5(6):343-361, 1984. [markets84.ps] Lester Ingber, "Statistical mechanical aids to calculating term structure models", Phys. Rev. A 42(12):1990, 7057-7064. [markets90.ps] Lester Ingber, M.F. Wehner, G.M. Jabbour, and T.M. Barnhill, "Application of statistical mechanics methodology to term-structure bond-pricing models", Mathl. Comput. Modelling 15(11):77-98, 1991. [markets91.ps] Lester Ingber, "Path-integral Riemannian contributions to nuclear Schro\*:dinger equation", Phys. Rev. D 29:1171-1174, 1984. [nuclear84.ps] Lester Ingber, "Riemannian contributions to short-ranged velocity-dependent nucleon-nucleon interactions", Phys. Rev. D 33:3781-3784, 1986. [nuclear86.ps] Lester Ingber, "Statistical mechanics of neocortical interactions. I. Basic formulation", Physica D 5:83-107, 1982. [smni82_basic.ps] Lester Ingber, "Statistical mechanics of neocortical interactions. Derivation of short-term-memory capacity", Phys. Rev. A 29:3346-3358, 1984. [smni84_stm.ps] Lester Ingber, "Statistical mechanics of neocortical interactions: Stability and duration of the 7\(+-2 rule of short-term-memory capacity", Phys. Rev. A 31:1183-1186, 1985. [smni85_stm.ps] Lester Ingber, "Statistical mechanics of neocortical interactions: A scaling paradigm applied to electroencephalography", Phys. Rev. A 6(44):4017-4060, 1991. [smni91_eeg.ps] Lester Ingber, "Generic mesoscopic neural networks based on statistical mechanics of neocortical interactions", Phys. Rev. A 45(4):R2183-R2186, 1992. [smni92_mnn.ps] Lester Ingber, "Statistical mechanics of neocortical interactions: Multiple scales of EEG", J. Electroencephal. clin. Neurophysiol., to be published, 1994. [This is an expansion of an invited talk to the Frontier Science in EEG Symposium, New Orleans, 9 Oct 1993.] [smni94_eeg.ps] Lester Ingber, "Statistical mechanics of neocortical interactions: Path-integral evolution of short-term memory", Phys. Rev. E 49(5B):1994, 4652-4664. [smni94_stm.ps] =========================================================================== Topic: areas/blackbrd/ Summary: Blackboard Architectures Description: This directory contains software and materials concerning blackboard architectures. CD-ROM: Prime Time Freeware for AI, Issue 1-1 Keywords: AI Software Packages, Blackboard Architectures, Software Packages Contains: gbb/ GBB: UMass blackboard system gest/ GEST: Generic Expert System Tool See Also: ? References: Penny Nii, "Blackboard Systems", AI Magazine 7(3), 1986. Daniel D. Corkill, "Blackboard Systems", AI Expert 6(9):40-47, September 1991. Ian D. Craig, "Blackboard Systems", Ablex, Norwood, NJ, 1994. 240 pages, ISBN 1-56750-029-3 paper ($24.50). [Tutorial introduction/text.] Robert S. Engelmore and Anthony Morgan, editors, "Blackboard Systems", Addison-Wesley, 1988. [Contains all classic papers on blackboard systems up to around 1986; some papers were revised for this book.] V. Jagannathan, Rajendra Dodhiawala, and Lawrence S. Baum, editors, "Blackboard Architectures and Applications", Academic Press, 1989 [Research efforts from 1986 to 1988.] =========================================================================== Package: areas/blackbrd/gbb/ Name: GBB Summary: UMass blackboard system Version: 1.20 (15-SEP-88) Description: UMass GBB is a free blackboard system written in Common Lisp. Work on the UMass GBB project (and funding) ended over 2 years ago. Although the UMass research system remains available, it should not be confused with the commercial system. The commercial system is substantially improved and extended. Many researchers using it have opted for the commercial release, which is available from Blackboard Technology Group 401 Main Street Amherst, MA 01002 Tel: 413-256-8990 Fax: 413-256-3179 The GBB distribution includes GBB and three control shells: Simple Shell GBB1 OPS5 KS Shell Requires: Ports: TI Explorer, Symbolics, DEC VAXlisp, Lucid CL, MACL Origin: dime.cs.umass.edu:/gbb/ Copying: Copyright (c) 1986-88 by Univ. of Massachusetts/Amherst. May be used for research purposes only. Updated: CD-ROM: Prime Time Freeware for AI, Issue 1-1 Bug Reports: Mailing List: Author(s): Contact: GBB Development Group c/o Dr. Daniel D. Corkill Department of Computer and Information Science Lederle Graduate Research Center University of Massachusetts Amherst, MA 01003 Tel: 413-545-0156 [NOTE: The UMass GBB project ended several years ago, so the software is not supported. The above contact information is probably out of date. If you want a supported product, buy the commercial version.] Keywords: Blackboard Architectures, GBB, Lisp!Code, Authors!Corkill, OPS5 Contains: ??? See Also: References: =========================================================================== Package: areas/blackbrd/gest/ Name: GEST Summary: Generic Expert System Tool Version: 8-JUL-93 Description: GEST (Generic Expert System Tool) is a blackboard system from Georgia Tech. The Symbolics version of GEST is available free for classroom use only. For information about commercial versions, contact Susan Coryell . Requires: Ports: Runs on Symbolics and SUN. Origin: ftp.gatech.edu:/pub/ai/gest.tar.Z Copying: Copyright (c) 1986-90 by Georgia Tech Research Corporation. Available to academic institutions for classroom use only. Please register your copy at the address below. Updated: CD-ROM: Prime Time Freeware for AI, Issue 1-1 Bug Reports: Mailing List: Author(s): Stefan Roth, Fred Hart, Harold Forbes, Jerry Harris, Hong Wing Pun, Steve Tynor, Steve Reiner Contact: John F. Gilmore or Georgia Tech Research Institute Computer Science and Information Technology Lab Artificial Intelligence Group Atlanta, Georgia 30332 USA Keywords: Blackboard Architectures, GEST, Expert System Shells, Georgia Tech, Authors!Gilmore, Authors!Roth Contains: ??? See Also: References: =========================================================================== Topic: areas/bookcode/ Summary: Machine readable parts of various AI textbooks. Description: This directory contains software and problems from AI-related textbooks. CD-ROM: Prime Time Freeware for AI, Issue 1-1 Keywords: Books!AI Contains: knight/ Code from Rich and Knight's AI book. winston/ Code from Winston's AI book. See Also: ? References: ? =========================================================================== Package: areas/bookcode/knight/ Name: Summary: Code from Rich and Knight's AI book. Version: 3-DEC-92 Description: This directory contains source code for Elaine Rich and Kevin Knight "Artificial Intelligence", Second Edition McGraw Hill, 1991. ISBN 0-07-052263-4. All the software was written by Kevin Knight. Requires: Ports: Origin: Copying: Copyright by Kevin Knight. This code may be freely copied and used for educational or research purposes. Updated: CD-ROM: Prime Time Freeware for AI, Issue 1-1 Bug Reports: Mailing List: Author(s): Kevin Knight Contact: Keywords: Books!AI, CMU, Authors!Knight, Alpha Beta Minimax, A* Search, Backpropagation, Breadth-First Search, Depth-First Search, Search, Iterative Deepening Search, Tic-Tac-Toe, Graph Unification, Game Playing, Hill Climbing Search, Hopfield Networks, N-Puzzle, RTA-Star Search, Term Unification, Candidate Elimination Algorithm, Version Spaces, Authors!Rich, Teaching Materials Contains: ??? See Also: References: =========================================================================== Package: areas/bookcode/winston/ Name: Summary: Code from Winston's AI book. Version: 1.1.1 (23-APR-93) Description: This directory contains source code for Patrick Henry Winston "Artificial Intelligence", Third Edition, Addison Wesley, Reading, MA, 1992, ISBN 0-201-53377-4. Requires: Common Lisp Ports: MCL, Franz Allegro CL, Gold Hill CL, AKCL, Lucid CL, Symbolics Origin: ftp.ai.mit.edu:/pub/ai3/ Copying: Copyright (c) 1992 by Patrick H. Winston. All rights reserved. For instructional use only in conjunction with Winston's AI textbook. Updated: CD-ROM: Prime Time Freeware for AI, Issue 1-1 Bug Reports: ai3-bugs@ai.mit.edu Mailing List: To join a mailing list for occasional notices about the book, send mail to ai3-request@ai.mit.edu Author(s): Contact: Keywords: Books!AI, Authors!Winston, Search, Forward Chaining, Backward Chaining, Inheritance, Constraint Propagation, Theorem Proving, Resolution Theorem Proving, Nearest Neighbor Methods, Version Spaces, Perceptrons, Databases, Teaching Materials, Alpha Beta Minimax, Grocery Bagger, CLOS, Matchers, Branch and Bound Search, A* Search, SOAR, Hill Climbing Search, Generic Search, Search, Beam Search, Linear Equations, Streams, Time Contains: ??? See Also: References: =========================================================================== Topic: areas/ca/ Summary: Cellular Automata Description: This directory contains software and materials concerning cellular automata and related topics. Origin: FTP repositories for cellular automata include sfi.santafe.edu:/pub/CA/ think.com:/mail/ca* CD-ROM: Prime Time Freeware for AI, Issue 1-1 Mailing List: comp.theory.cell.automata, comp.theory.self-org-sys The mailing list cellular-automata@think.com (aka ca@think.com) is gatewayed to comp.theory.cell.automata. To join, send mail to cellular-automata-request@think.com. Keywords: AI Software Packages, Cellular Automata, Software Packages Contains: faq/ Cellular Automata FAQ: Frequently Asked Questions About Cellular Automata mail/ Mail archives for the CA mailing list systems/ Cellular Automata Packages See Also: areas/genetic/ areas/alife/ References: Forrest, S., editor, "Emergent Computation", MIT Press, 1991. J. D. Farmer, T. Toffoli, and S. Wolfram, "Cellular Automata", North-Holland, Amsterdam, 1984. Howard Gutowitz, "Cellular Automata: Theory and Experiment", MIT Press, Cambridge, MA 1991. ISBN 0-262-57086-6. Tommaso Toffoli and Norman Margolus, "Cellular Automata Machines: A New Environment for Modeling", MIT Press, 1987. Andrew Wuensche and Mike Lesser, "The Global Dynamics of Cellular Automata", Addison-Wesley, 1992. IBSN 0-201-55740-1. =========================================================================== Package: areas/ca/faq/ Name: Cellular Automata FAQ Summary: Frequently Asked Questions About Cellular Automata Version: Description: A compendium of answers to frequently asked questions about Cellular Automata and related topics. Posted to the comp.theory.cell.automata newsgroup. Requires: Ports: Origin: sfi.santafe.edu:/pub/CA/FAQ/ Copying: Updated: CD-ROM: Prime Time Freeware for AI, Issue 1-1 Bug Reports: Mailing List: comp.theory.cell.automata, comp.theory.self-org-sys The mailing list cellular-automata@think.com (aka ca@think.com) is gatewayed to comp.theory.cell.automata. To join, send mail to cellular-automata-request@think.com. Author(s): Howard Gutowitz Contact: Keywords: Cellular Automata, FAQ!CA, Authors!Gutowitz Contains: ??? See Also: References: J. D. Farmer, T. Toffoli, and S. Wolfram, "Cellular Automata", North-Holland, Amsterdam, 1984. Howard Gutowitz, "Cellular Automata: Theory and Experiment", MIT Press, Cambridge, MA 1991. ISBN 0-262-57086-6. Tommaso Toffoli and Norman Margolus, "Cellular Automata Machines: A New Environment for Modeling", MIT Press, 1987. Andrew Wuensche and Mike Lesser, "The Global Dynamics of Cellular Automata", Addison-Wesley, 1992. IBSN 0-201-55740-1. =========================================================================== Package: areas/ca/mail/ Name: Summary: Mail archives for the CA mailing list Version: Issues 0-109 Description: This directory contains the mail archives for the Cellular Automata mailing list. Requires: Ports: Origin: think.com:/mail/ca* Copying: Updated: CD-ROM: Prime Time Freeware for AI, Issue 1-1 Bug Reports: Mailing List: comp.theory.cell.automata, comp.theory.self-org-sys The mailing list cellular-automata@think.com (aka ca@think.com) is gatewayed to comp.theory.cell.automata. To join, send mail to cellular-automata-request@think.com. Author(s): Contact: Keywords: Cellular Automata!Mail Archives Contains: ??? See Also: References: =========================================================================== Topic: areas/ca/systems/ Summary: Cellular Automata Packages Description: This directory contains software concerning cellular automata and related topics. CD-ROM: Prime Time Freeware for AI, Issue 1-1 Keywords: Cellular Automata Contains: cam/ CAM: Cellular Automata Simulator cdm/ CDM: Interpreter for a cellular automata programming language. cellsim/ Cellsim: Cellular automata simulator. cinc/ Cinc: The NeXT Creatures Simulator dtr/ DTR: Simple Systems Exhibiting Self-Directed Replication hodge/ Hodge: C implementation of Gerhard and Schuster's hodge-podge machine. wautom/ Wautom: Cellular automata simulator for PCs. wirewrld/ WireWorld: Cellular Automaton See Also: ? References: ? =========================================================================== Package: areas/ca/systems/cam/ Name: CAM Summary: Cellular Automata Simulator Version: 29-SEP-93 Description: The CAM Simulator program is a general purpose cellular automata simulation environment based on CAM-6 (see Toffoli, T. and Margolus, N., Cellular Automata Machines, MIT Press (1987), for details). It is not downwardly compatible with the original. The simulator is an interactive FORTH interpreter. Requires: IBM PC. VGA display. 188kb memory. Ports: Origin: ftp.cognet.ucla.edu:/pub/alife/public/ Copying: Updated: CD-ROM: Prime Time Freeware for AI, Issue 1-1 Bug Reports: Mailing List: Author(s): Zoltan Belso and Miklos Vargyas GNOME Project Department of Computer Science Eotvos University Hungary Contact: Keywords: Cellular Automata, FORTH, Authors!Belso, Authors!Vargyas Contains: ??? See Also: References: =========================================================================== Package: areas/ca/systems/cdm/ Name: CDM Summary: Interpreter for a cellular automata programming language. Version: 5-FEB-91 Description: CDM is an interpreter for SLANG, a specialized programming language for implementing and executing asynchronous cellular automata. Requires: Ports: Origin: ftp.cognet.ucla.edu:/pub/alife/public/ as the files cdm-exe.sit.hqx and cdm-src.sit.hqx (Stuffit/Binhex files.) Copying: Updated: CD-ROM: Prime Time Freeware for AI, Issue 1-1 Bug Reports: Mailing List: Author(s): Prof. Hans Sieburg Tel: 619-543-5081 (For questions regarding the research.) Scott Kelley Tel: 619-534-8560 (For questions regarding CDM.) Contact: Keywords: Cellular Automata, CDM, Authors!Sieburg, Authors!Kelley, SLANG Contains: ??? See Also: References: =========================================================================== Package: areas/ca/systems/cellsim/ Name: Cellsim Summary: Cellular automata simulator. Version: 2.5 (9-APR-90) Description: Cellsim is a SunView-based cellular automata simulator. It allows interactive specification, editing, running, and analysis of 1D and 2D cellular automata. Requires: C and Unix, Sunview or X11. Ports: Sun3, Sun4, Sparcstations Origin: alife.santafe.edu:/pub/SOFTWARE/Cellsim/ [192.12.12.99] ftp.cognet.ucla.edu:/pub/alife/public/ funic.funet.fi:/pub/sci/neural/cellsim/ archive.cs.rpi.edu:/pub/cellsim/ (128.113.53.18) as the file cellsim_2.5.tar.Z Copying: Copyright (c) 1989-90 by Chris Langton and Dave Hiebeler Use, copying, modification, and distribution permitted. (See src/source.doc for details.) If you are using Cellsim, please send a short email message to Chris Langton so that he can add you to the mailing list for announcements. Updated: CD-ROM: Prime Time Freeware for AI, Issue 1-1 Bug Reports: Mailing List: Author(s): Chris Langton or Theoretical Division T-13, MS B213 Los Alamos National Laboratory Los Alamos, NM 87545 USA Dave Hiebeler or Contact: Keywords: Cellular Automata, Cellsim, Authors!Langton, Authors!Hiebeler Contains: ??? See Also: References: =========================================================================== Package: areas/ca/systems/cinc/ Name: Cinc Summary: The NeXT Creatures Simulator Version: 24-NOV-92 Description: Cinc is an implementation of the Creatures processing model for the NeXT. Creatures attempts to retain many of the attractive features of cellular automata while allowing dynamic systems to be studied more easily. This is done by describing the active elements of a system, rather than the space in which they live. Requires: Ports: Origin: ftp.cognet.ucla.edu:/pub/alife/public/ shiraz.ohm.york.ac.uk Copying: Updated: CD-ROM: Prime Time Freeware for AI, Issue 1-1 Bug Reports: Mailing List: Author(s): Ian Stephenson Contact: Keywords: Cellular Automata, Cinc, Authors!Stephenson Contains: ??? See Also: References: =========================================================================== Package: areas/ca/systems/dtr/ Name: DTR Summary: Simple Systems Exhibiting Self-Directed Replication Version: March 1993 Description: DTR is a cellular automata simulator for studying automata models of self-replicating systems. The simulator is fairly general purpose and application independent, and can run a variety of two-dimensional cellular automata. Requires: C Ports: IBM PC, Macintosh, Sun3, Sun4, SGI, DECstation, HP. Origin: ftp.cs.umd.edu:/pub/dtr.tar.Z ftp.cognet.ucla.edu:/pub/alife/public/ Copying: Copyright (C) 1992 University of Maryland. Use, copying, modification, and distribution is permitted. (See Copyright.h for details.) Updated: CD-ROM: Prime Time Freeware for AI, Issue 1-1 Bug Reports: Mailing List: Author(s): Hui-Hsien Chou Dept. of Computer Science A.V. Williams Bldg. University of Maryland at College Park College Park, MD 20742 USA Contact: Keywords: Cellular Automata, DTR, Authors!Chou Contains: ??? See Also: References: Hui-Hsien Chou, Science 259:1282-1288, 1993 =========================================================================== Package: areas/ca/systems/hodge/ Name: Hodge Summary: C implementation of Gerhard and Schuster's hodge-podge machine. Version: 0.98j (23-MAR-93) Description: HODGE-C is a (mostly ANSI) C language implementation of Gerhard and Schuster's hodge-podge machine. It implements a class of cellular automata, that resemble very closely autocatalytic chemical reactions, like for example, the Belousov-Zhabotinskii (BZ) reaction. Requires: C Ports: Origin: comp.sources.misc v36i034 lumpi.informatik.uni-dortmund.de:/pub/CA/src/ [129.217.36.140] ftp.cognet.ucla.edu:/pub/alife/public/ as the file hodge-c-0.98j.tar.Z Copying: Copyright (C) 1993 by Joerg Heitkoetter. GNU GPL v2. Updated: CD-ROM: Prime Time Freeware for AI, Issue 1-1 Bug Reports: Mailing List: Author(s): Joerg Heitkoetter Systems Analysis Group, LSXI Department of Computer Science University of Dortmund PO Box 500 500 4600 Dortmund 50 Germany Contact: Keywords: Cellular Automata, Authors!Heitkoetter, Hodge Contains: ??? See Also: References: A.K. Dewdney, Computer Recreations, Scientific American, August 1988. =========================================================================== Package: areas/ca/systems/wautom/ Name: Wautom Summary: Cellular automata simulator for PCs. Version: 1.0 (28-NOV-93) Description: WAUTOM is a simulator for 1-dimensional elementary binary cellular automata (3-cell neighbors), with Wolfram's rules 0 to 255. WA2D is similar, but for 2d automata (4-cell neighbors). WAUTNN simulates the behavior of 1d binary CA with 5-cell neighbors. 2DHODGE is a simulator for the 2D "hodge-podge machine" with generic k states and other parameters. Requires: IBM PC 286 or better with VGA/mouse. Ports: Origin: ghost.dsi.unimi.it:/pub2/papers/magi/ Copying: Public Domain Updated: CD-ROM: Prime Time Freeware for AI, Issue 1-1 Bug Reports: Mailing List: Author(s): Simone Maggi Contact: Keywords: Cellular Automata, Wautom, Authors!Maggi, Public Domain Contains: ??? See Also: References: S. Wolfram, "Theory and Applications of Cellular Automata", 1983 Rev. Mod. Phys. 55 601; 1986. World Scientific =========================================================================== Package: areas/ca/systems/wirewrld/ Name: WireWorld Summary: Cellular Automaton Version: 2.1 (18-FEB-93) Description: Wire World is a cellular automaton for building logical circuits based on simple state-changes. The program includes a simple circuit editor and comes with example logic gates. Based in part on code posted by Kevin Dahlhausen to comp.theory.cell-automata. Requires: IBM PC or UNIX. C. Ports: Origin: life.anu.edu.au:/pub/complex_systems/alife/wireworld/wirew21.zip Copying: Updated: CD-ROM: Prime Time Freeware for AI, Issue 1-1 Bug Reports: Mailing List: Author(s): Stefan Strack, PhD Dept. Pharmacology, 424 MRB Vanderbilt Univ. Medical Center Nashville, TN 37232-6600, USA Tel: 615-322-4890 Fax: 615-343-6532 Contact: Keywords: Cellular Automata, Logical Circuits, Authors!Strack, WireWorld Contains: ??? See Also: References: A.K.Dewdney, "Computer Recreations", Scientific American, January 1990, page 146. =========================================================================== Topic: areas/classics/ Summary: Classical AI Programs Description: This directory contains classical AI software, including Eliza, Parry, and Shrdlu. CD-ROM: Prime Time Freeware for AI, Issue 1-1 Keywords: AI Software Packages, Classical AI Programs, Software Packages Contains: eliza/ Implementations of Eliza parry/ PARRY: Paranoia mental hospital patient. racter/ CLAUDE: Shareware Clone of Racter shrdlu/ SHRDLU: Classical natural language understanding program. See Also: areas/alife/systems/life/ References: ? =========================================================================== Topic: areas/classics/eliza/ Summary: Implementations of Eliza Description: This directory contains a variety of implementations of Eliza. Origin: Many Eliza implementations can be found on eecs.nwu.edu:/pub/eliza/ CD-ROM: Prime Time Freeware for AI, Issue 1-1 Keywords: Classical AI Programs!Eliza, Eliza Contains: azile/ AZILE: The evil version of Eliza basic/ Implementations of Eliza in BASIC bender/ Eliza for the Macintosh bg/ Eliza in Lisp dbase/ Eliza in dBase III emacs/ DOCTOR: Implementations of Eliza in Emacs Lisp honey/ Honey: Eliza in Lisp mac/ Eliza for the Macintosh pascal/ Eliza in Pascal pc/ Implementation of Eliza for PCs prolog/ Prolog implementation of Eliza splotch/ Splotch: Eliza-like program implemented in C. See Also: ? References: Weizenbaum, J., "ELIZA -- A computer program for the study of natural language communication between man and machine", Communications of the ACM 9(1):36-45, 1966. =========================================================================== Package: areas/classics/eliza/azile/ Name: AZILE Summary: The evil version of Eliza Version: 2.5 (4-AUG-92) Description: AZILE is an evil version of Eliza. If MacinTalk is installed, it will actually speak. Requires: Macintosh Ports: Origin: Copying: Updated: CD-ROM: Prime Time Freeware for AI, Issue 1-1 Bug Reports: Mailing List: Author(s): Tom Bender Contact: Keywords: Classical AI Programs!Eliza, Eliza, Authors!Bender, AZILE Contains: ??? See Also: References: =========================================================================== Package: areas/classics/eliza/basic/ Name: Summary: Implementations of Eliza in BASIC Version: Description: This directory contains several implementations of Eliza in BASIC. eliza.tgz contains two implementations. One is of unknown origin. The other is from Creative Computing (now defunct) and was written by Patricia Danielson and Paul Hashfield. eliza.100 is Eliza implemented in Model 100 BASIC, based on the Creative Computing implementation. (26-JUL-87) myeliza.bas is Keith Monahan's ELIZA in AMIGA 500 BASIC. (23-DEC-90) eliza2.tgz contains Fredrick Maxwell Jr.'s implementation (13-JUN-89) Requires: BASIC Ports: Origin: Copying: Updated: CD-ROM: Prime Time Freeware for AI, Issue 1-1 Bug Reports: Mailing List: Author(s): Contact: Keywords: Classical AI Programs!Eliza, Eliza, Basic!Code Contains: ??? See Also: References: =========================================================================== Package: areas/classics/eliza/bender/ Name: Summary: Eliza for the Macintosh Version: 2.5 (4-AUG-92) Description: This is an implementation of Eliza for the Macintosh. If MacinTalk is installed, it will actually speak. Requires: Macintosh Ports: Origin: /afs/umich.edu/group/itd/archive/mac/misc/compsci/ as the file eliza2.5.cpt.hqx Copying: Updated: CD-ROM: Prime Time Freeware for AI, Issue 1-1 Bug Reports: Mailing List: Author(s): Tom Bender Contact: Keywords: Classical AI Programs!Eliza, Eliza, Authors!Bender Contains: ??? See Also: References: =========================================================================== Package: areas/classics/eliza/bg/ Name: Summary: Eliza in Lisp Version: 20-MAR-91 Description: This directory contains an implementation of Eliza in Lisp. It has been tested with the sample script given in Weizenbaum's original paper. Requires: Common Lisp Ports: Origin: Copying: Updated: CD-ROM: Prime Time Freeware for AI, Issue 1-1 Bug Reports: Mailing List: Author(s): Bob Gattis Univ of Colorado at Colorado Springs Contact: Keywords: Classical AI Programs!Eliza, Eliza, Lisp!Code, Authors!Gattis Contains: ??? See Also: References: Weizenbaum, J., "ELIZA -- A computer program for the study of natural language communication between man and machine", Communications of the ACM 9(1):36-45, 1966. =========================================================================== Package: areas/classics/eliza/dbase/ Name: Summary: Eliza in dBase III Version: Description: This directory contains an implementation of Eliza in Dbase III. Requires: Dbase III Ports: Origin: Copying: Updated: CD-ROM: Prime Time Freeware for AI, Issue 1-1 Bug Reports: Mailing List: Author(s): Contact: Keywords: Classical AI Programs!Eliza, Eliza, Dbase!Code Contains: ??? See Also: References: Weizenbaum, J., "ELIZA -- A computer program for the study of natural language communication between man and machine", Communications of the ACM 9(1):36-45, 1966. =========================================================================== Package: areas/classics/eliza/emacs/ Name: DOCTOR Summary: Implementations of Eliza in Emacs Lisp Version: Description: This directory contains doctor.el, an implementation of Eliza in emacs-lisp. If you have GNU-Emacs, just type [META]x doctor to run it. Requires: GNU-Emacs Ports: Origin: Copying: GNU GPL. Updated: CD-ROM: Prime Time Freeware for AI, Issue 1-1 Bug Reports: Mailing List: Author(s): Contact: Keywords: Classical AI Programs!Eliza, Eliza, GNU GPL, GNU-Emacs Lisp, Doctor Contains: ??? See Also: References: =========================================================================== Package: areas/classics/eliza/honey/ Name: Honey Summary: Eliza in Lisp Version: 12-DEC-86 Description: This directory contains an implementation of Eliza in Lisp. Requires: Common Lisp Ports: Origin: Copying: Updated: CD-ROM: Prime Time Freeware for AI, Issue 1-1 Bug Reports: Mailing List: Author(s): Martin J. Schedlbauer Contact: Keywords: Classical AI Programs!Eliza, Eliza, Lisp!Code, Honey, Authors!Schedlbauer Contains: ??? See Also: References: Weizenbaum, J., "ELIZA -- A computer program for the study of natural language communication between man and machine", Communications of the ACM 9(1):36-45, 1966. =========================================================================== Package: areas/classics/eliza/mac/ Name: Summary: Eliza for the Macintosh Version: Description: This directory contains an implementation of Eliza for the Apple Macintosh. Requires: Macintosh Ports: Origin: Copying: Updated: CD-ROM: Prime Time Freeware for AI, Issue 1-1 Bug Reports: Mailing List: Author(s): Contact: Keywords: Classical AI Programs!Eliza, Eliza, MacEliza Contains: ??? See Also: References: Weizenbaum, J., "ELIZA -- A computer program for the study of natural language communication between man and machine", Communications of the ACM 9(1):36-45, 1966. =========================================================================== Package: areas/classics/eliza/pascal/ Name: Summary: Eliza in Pascal Version: Description: This directory contains implementations of Eliza in Pascal, with IBM PC executables. BBSCHAT is an incomplete ELIZA BBS Door in PASCAL. Requires: Pascal Ports: Origin: Copying: Updated: CD-ROM: Prime Time Freeware for AI, Issue 1-1 Bug Reports: Mailing List: Author(s): Contact: Keywords: Classical AI Programs!Eliza, Eliza, Pascal!Code Contains: ??? See Also: References: Weizenbaum, J., "ELIZA -- A computer program for the study of natural language communication between man and machine", Communications of the ACM 9(1):36-45, 1966. =========================================================================== Package: areas/classics/eliza/pc/ Name: Summary: Implementation of Eliza for PCs Version: 1.1 Description: This directory contains implementations of Eliza for the IBM PC (no source code). Requires: IBM PC Ports: Origin: Unknown. Copying: Updated: CD-ROM: Prime Time Freeware for AI, Issue 1-1 Bug Reports: Mailing List: Author(s): Contact: Keywords: Classical AI Programs!Eliza, Eliza Contains: ??? See Also: References: =========================================================================== Package: areas/classics/eliza/prolog/ Name: Summary: Prolog implementation of Eliza Version: 10-APR-92 Description: This directory contains several implementations of Eliza in Prolog. uga.tgz contains eliza.ari and eliza.pl, an implementation by Viren Patel for Arity Prolog and Quintus Prolog, respectively. njr.tgz contains an implementation by Neil J. Rubenking Requires: Ports: Origin: ai.uga.edu Copying: Updated: CD-ROM: Prime Time Freeware for AI, Issue 1-1 Bug Reports: Mailing List: Author(s): Viren Patel Contact: Keywords: Classical AI Programs!Eliza, Eliza, Prolog!Code, Authors!Patel, Authors!Rubenking Contains: eliza.pl For Quintus Prolog eliza.ari For Arity Prolog See Also: References: Weizenbaum, J., "ELIZA -- A computer program for the study of natural language communication between man and machine", Communications of the ACM 9(1):36-45, 1966. =========================================================================== Package: areas/classics/eliza/splotch/ Name: Splotch Summary: Eliza-like program implemented in C. Version: 1.0 beta (17-JUL-92) Description: Splotch is an Eliza-like program implemented in C. Its main feature is its easy extensibility. Requires: C Ports: Origin: ftp.uu.net:/tmp/ai/splotch.tar.Z Copying: Updated: CD-ROM: Prime Time Freeware for AI, Issue 1-1 Bug Reports: Mailing List: Author(s): Duane Fields Contact: Keywords: Classical AI Programs!Eliza, Eliza, Authors!Fields, Splotch Contains: ??? See Also: References: =========================================================================== Package: areas/classics/parry/ Name: PARRY Summary: Paranoia mental hospital patient. Version: Description: This is the original implementation of Parry, in MLISP (meta-lisp) for a PDP-10. It will not work in Common Lisp and would require a significant amount of porting (parts are written in PDP-10 assembly code). [If anybody ports this to Common Lisp, please send a copy to the CMU AI Repository.] Also included in this directory is a sample of some amusing dialogue between PARRY and ELIZA. Requires: Ports: Origin: labrea.stanford.edu:/pub/parry.tar.gz Copying: Updated: CD-ROM: Prime Time Freeware for AI, Issue 1-1 Bug Reports: Mailing List: Author(s): Ken Colby Contact: Martin Frost Computer Science Department Stanford University Stanford, CA 94305-2140 Keywords: Classical AI Programs!Parry, Parry, Authors!Colby Contains: ??? See Also: References: Colby, Kenneth Mark, "Modeling a paranoid mind", The Behavioral and Brain Sciences 4:515-560, 1981. Cerf, Vinton, "PARRY meets THE DOCTOR", DATAMATION, pages 62-64, July, 1973. =========================================================================== Package: areas/classics/racter/ Name: CLAUDE Summary: Shareware Clone of Racter Version: 1.10 Description: This directory contains a shareware clone of RACTER. Requires: IBM PC Ports: Origin: Copying: Copyright (c) 1991 by Brian McLaughlin Shareware $5. Registered users get a copy of the QuickBASIC 4.5 source code for CLAUDE. Updated: CD-ROM: Prime Time Freeware for AI, Issue 1-1 Bug Reports: Mailing List: Author(s): Brian McLaughlin 15500 SW Twin Fir Rd. Lake Oswego, OR 97035 Contact: Keywords: AI Software Packages, Software Packages, Classical AI Programs!RACTER, RACTER, Authors!McLaughlin, CLAUDE, Shareware Contains: ??? See Also: References: =========================================================================== Package: areas/classics/shrdlu/ Name: SHRDLU Summary: Classical natural language understanding program. Version: 13-DEC-89 Description: This directory contains a copy of Winograd's SHRDLU, written in MacLisp. [If anybody ports it to Common Lisp, please let the CMU AI Repository have a copy.] Requires: Ports: Origin: csli.stanford.edu:/pub/shrdlu.tar.Z Copying: Updated: CD-ROM: Prime Time Freeware for AI, Issue 1-1 Bug Reports: Mailing List: Author(s): Terry Winograd Contact: Keywords: Classical AI Programs!SHRDLU, SHRDLU, Authors!Winograd, Blocksworld, NLU Contains: ??? See Also: References: =========================================================================== Topic: areas/constrnt/ Summary: Constraint Processing Description: This directory contains materials concerned with constraint programming techniques, including constraint processing, constraint logic programming, concurrent constraint programming, and constraint satisfaction, among others. CD-ROM: Prime Time Freeware for AI, Issue 1-1 Mailing List: comp.constraints Keywords: AI Software Packages, CCP, CLP, Constraint Processing, Constraint Satisfaction, Software Packages Contains: bib/ Bibliographies of work in Constraint Logic Programming faq/ Constraint FAQ: Frequently Asked Questions (FAQ) posting for comp.constraints systems/ Constraint Processing Packages See Also: lang/prolog/impl/clp/ References: Pascal Van Hentenryck, "Constraint Satisfaction in Logic Programming", MIT Press, Cambridge, MA, 1989, ISBN 0-262-08181-4. S.H. Clearwater, B.A. Huberman, and T. Hogg, "Cooperative solution of constraint satisfaction problems", Science 254(5035):1181-1183, November 22, 1991. Bennaceur, Hachemi and Gerard Plateau, "An exact algorithm for the constraint satisfaction problem: Application to logical inference", Information Processing Letters 48(3):151-158, November 19, 1993. Cohen, J., "Constraint Logic Programming Languages", Communciations of the ACM 33(7):52-68, 1992. [Good introduction to CLP and includes a historical overview.] Freeman-Benson, B.N., Maloney, J., and Borning, A., "An Incremental Constraint Solver", Communications of the ACM 33(1):54-63, 1990. [Includes a good reading list on the history and applications of constraints.] Freuder, Eugene C., and Richard J. Wallace, "Partial constraint satisfaction", Artificial Intelligence 58(1-3):21-70, December 1992. Jaffar, Joxan and Jean-Louis Lassez, "Constraint Logic Programming", in Proceedings of the 14th ACM Symposium on Principles of Programming Languages (POPL), Munich, Germany, pages 111-119, 1987. [A longer version appears in Joxan Jaffar and Jean-Louis Lassez, "Constraint Logic Programming", Technical Report 86-74, Monash University, Victoria, Australia, June 1986.] Kumar, Vipin, "Algorithms for Constraint-Satisfaction Problems: A Survey", AI Magazine 13(1):32-44, 1992. Mackworth, Alan K., "The logic of constraint satisfaction", Artificial Intelligence 58:3-20, 1992. Meseguer, P., "Constraint Satisfaction Problems: An Overview", AICOM 2(1):3-17, 1989. Steele, Guy L., "The Definition and Implementation of A Computer Programming Language Based on Constraints", PhD thesis, MIT, 1980. Tsang, E., "Foundations of constraint satisfaction", Academic Press, 1993. ISBN 0-12-701610-4. Zhang, Ying and Alan K. Mackworth, "Constraint Programming in Constraint Nets", in Position Papers for the First Workshop on Principles and Practice of Constraint Programming, pages 303-312, Newport, RI, April 28-30, 1993. [See also the articles on Constraint Networks (pages 276-285) and Constraint Satisfaction (pages 285-293) in Shapiro's Encyclopedia of Artificial Intelligence.] =========================================================================== Topic: areas/constrnt/bib/ Summary: Bibliographies of work in Constraint Logic Programming Description: This directory contains bibliographies of work in Constraint Logic Programming. CD-ROM: Prime Time Freeware for AI, Issue 1-1 Keywords: Bibliographies, CLP, Prolog!Bibliographies, Prolog!Documents Contains: clp/ Bibliography of work in Constraint Logic Programming clpbib/ Bibliography of work in Constraint Logic Programming satisf/ Constraint Propagation and Satisfaction References sched/ Constraint-Based Scheduling Bibliography See Also: ? References: ? =====================================================================