(C) 1999 F. Sebastian Grassia
is Merelu (Merle), a character from the Japanese anime Vision of
Escaflowne. I liked this anime, and, in particular, her character,
so much that I was inspired to draw her. I drew this working from a
tiny line drawing in the Memories of Gaea book (an art book about the
anime), and colored it in Photoshop. Isn't she the cutest? Her
seiyuu (voice actress) also has one of the most endearing voices I've
of the Electron
Merelu, done recently,
was the first time I've picked up a pencil with creative intent in many
years. So while I'm not incredibly active in the traditional arts, I do
occasionally allow myself to put down the Emacs and express myself.
I spend most of my work time creating tools that will hopefully allow people
to create meaningful and pleasing 3D artwork on a computer -- ultimately
without the need for a strong background in traditional arts.
of my creative juice goes into making these tools, I get a real high out
of occasionally actually trying to create with them!
Here are some of those efforts.
| These images
were created using Jabka,
a procedural modeling and rendering system conceived by Donald
House and developed by him, myself, and others while
I was an undergrad at Williams College back in the early 90's.
(C) 1993 F. Sebastian Grassia
Since coming to
graduate school, animation has become my deep and abiding interest, both
as a research topic and as an endless object of viewing appreciation.
I'm a huge fan of (most) Disney animation, Pixar, PDI, Hayao Miyazaki,
and many other Japanese creators of anime.
animation doesn't have much merit in terms of the most important criterion
of judging animation -- evoking an emotional response from the viewer --
but it does have the virtue of being the first animation ever created by
me, using my inverse kinematics animation system. And boy was it
fun! More, much cooler animations coming soon, so stay tuned.
thumbnail, 30 fps enlarged (260K zipped)
(C) 1998 F. Sebastian Grassia