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SVLgl.h

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00001 /*
00002     File:       VLgl.h
00003     
00004     Purpose:    Provides some handy wrappers for using svl with
00005                 OpenGL.
00006  */
00007 
00008 #ifndef __VLgl__
00009 #define __VLgl__
00010 
00011 
00012 #ifdef VL_FLOAT
00013 
00014 inline Void glVertex(const Vec2 &a) 
00015 { glVertex2fv(a.Ref()); }
00016 
00017 inline Void glVertex(const Vec3 &a) 
00018 { glVertex3fv(a.Ref()); }
00019 
00020 inline Void glVertex(const Vec4 &a) 
00021 { glVertex4fv(a.Ref()); }
00022 
00023 inline Void glColor(const Vec2 &a) 
00024 { glColor2fv(a.Ref()); }
00025 
00026 inline Void glColor(const Vec3 &a) 
00027 { glColor3fv(a.Ref()); }
00028 
00029 inline Void glColor(const Vec4 &a) 
00030 { glColor4fv(a.Ref()); }
00031 
00032 inline Void glNormal(const Vec2 &a) 
00033 { glNormal2fv(a.Ref()); }
00034 
00035 inline Void glNormal(const Vec3 &a) 
00036 { glNormal3fv(a.Ref()); }
00037 
00038 inline Void glNormal(const Vec4 &a) 
00039 { glNormal4fv(a.Ref()); }
00040 
00041 #else
00042 
00043 inline Void glVertex(const Vec2 &a) 
00044 { glVertex2dv(a.Ref()); }
00045 
00046 inline Void glVertex(const Vec3 &a) 
00047 { glVertex3dv(a.Ref()); }
00048 
00049 inline Void glVertex(const Vec4 &a) 
00050 { glVertex4dv(a.Ref()); }
00051 
00052 inline Void glColor(const Vec2 &a) 
00053 { glColor2dv(a.Ref()); }
00054 
00055 inline Void glColor(const Vec3 &a) 
00056 { glColor3dv(a.Ref()); }
00057 
00058 inline Void glColor(const Vec4 &a) 
00059 { glColor4dv(a.Ref()); }
00060 
00061 inline Void glNormal(const Vec2 &a) 
00062 { glNormal2dv(a.Ref()); }
00063 
00064 inline Void glNormal(const Vec3 &a) 
00065 { glNormal3dv(a.Ref()); }
00066 
00067 inline Void glNormal(const Vec4 &a) 
00068 { glNormal4dv(a.Ref()); }
00069 
00070 
00071 #endif
00072 
00073 #endif

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